Title :
Bridging the gap between virtual and physical games using wearable sensors
Author :
Antifakos, Stavros ; Schiele, Bernt
Author_Institution :
Perceptual Comput. & Comput. Vision Group, Eidgenossische Tech. Hochschule, Zurich, Switzerland
Abstract :
We believe that game playing in the real world finds such large appreciation because it is based on interaction between people in a physical environment. In this paper we present an example of how the gap between virtual and physical games can be bridged using sensing technology from a wearable computer. Unmasking Mister X is a game we propose, which incorporates sensor data from all the players. It is a first step in enhancing real world games with wearable computers and sensing technology.
Keywords :
games of skill; sensors; virtual reality; wearable computers; Mister X; game playing; physical environment; physical games; virtual games; wearable computer; wearable sensors; Bridges; Computer networks; Computer vision; Displays; Legged locomotion; Pervasive computing; Physics computing; Virtual environment; Wearable computers; Wearable sensors;
Conference_Titel :
Wearable Computers, 2002. (ISWC 2002). Proceedings. Sixth International Symposium on
Print_ISBN :
0-7695-1816-8
DOI :
10.1109/ISWC.2002.1167233