DocumentCode
2985231
Title
A hybrid representation of environment models in image-based real time walkthrough
Author
Zhang, Yanci ; Liu, Xuehui ; Wu, Enhua
Author_Institution
Key Lab. of Comput. Sci., Chinese Acad. of Sci., China
fYear
2002
fDate
2002
Firstpage
335
Lastpage
344
Abstract
In this paper, a hybrid representation of environment models using a combination of points and polygons is proposed. Through the model, a real time walkthrough of a complex environment can be achieved. We start from multiple depth reference images and classify the pixels of images into two categories, corresponding respectively to planar and non-planar surfaces in 3D space, then all the redundant points are removed by a comparison algorithm of sampling rate. For pixels corresponding to nonplanar surfaces, the point representation is maintained, and a local reconstruction and resampling process is employed to re-sample a set of points that distribute more uniformly on the surfaces. The re-sampled points are organized by an OBB-tree according to their space coordinates and a multiresolution structure is built to improve the rendering efficiency. For pixels corresponding to planar surfaces, the plane coefficients are reconstructed and all their appearances in the reference images are merged to texture maps. Under this hybrid representation, texture mapping and point-based rendering are employed to render the novel views, to take full advantage of the acceleration utility of graphics hardware. The algorithm demonstrates the combined advantages of approaches in traditional computer graphics and PBR/IBR, texture mapping for plane surfaces and point-based rendering for high detail surfaces and shapes.
Keywords
image texture; real-time systems; rendering (computer graphics); virtual reality; 3D space; OBB-tree; PBR/IBR; acceleration utility; comparison algorithm; complex environment; computer graphics; environment models; graphics hardware; high detail shapes; high detail surfaces; hybrid representation; image-based real time walkthrough; local reconstruction; local resampling; multiple depth reference images; multiresolution structure; nonplanar surfaces; pixel classification; planar surfaces; point representation; point-based rendering; points; polygons; redundant point removal; rendering efficiency; sampling rate; space coordinates; texture maps; Acceleration; Bioreactors; Computer graphics; Hardware; Image reconstruction; Image sampling; Pixel; Rendering (computer graphics); Surface reconstruction; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2002. Proceedings. 10th Pacific Conference on
Print_ISBN
0-7695-1784-6
Type
conf
DOI
10.1109/PCCGA.2002.1167877
Filename
1167877
Link To Document