• DocumentCode
    2994071
  • Title

    Porting and optimizing Music and Emotion Driven Game Engine from PC platform to PS 3 platform

  • Author

    Xiang, Yin ; Bee, Ng Kian ; Dillon, Roberto

  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    70
  • Lastpage
    74
  • Abstract
    Music and Emotion Driven Game Engine (MEDGE) is a music game engine capable of analyzing emotional content in music real-time. As such, its emotion recognition algorithm complexity is computational intensive. This paper studies the MEDGE performance in quantitative terms when it is ported to PS3´s multithreading technology - Cell BE platform. We show the experimental results of the increased performance without compromising accuracy of emotion recognition, and illustrate in comparison with Intel Xeon Quad Core system.
  • Keywords
    computer games; emotion recognition; multi-threading; music; Intel Xeon Quad Core system; PC Platform; PS 3 Platform; computational complexity; emotion driven game engine; emotion recognition algorithm; emotional content; multithreading technology; music game engine; optimizing music; porting music; Computer architecture; Computers; Data mining; Emotion recognition; Feature extraction; Games; Microprocessors; PS3; emotion; music; optimization; porting;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000320
  • Filename
    6000320