DocumentCode
2994071
Title
Porting and optimizing Music and Emotion Driven Game Engine from PC platform to PS 3 platform
Author
Xiang, Yin ; Bee, Ng Kian ; Dillon, Roberto
fYear
2011
fDate
27-30 July 2011
Firstpage
70
Lastpage
74
Abstract
Music and Emotion Driven Game Engine (MEDGE) is a music game engine capable of analyzing emotional content in music real-time. As such, its emotion recognition algorithm complexity is computational intensive. This paper studies the MEDGE performance in quantitative terms when it is ported to PS3´s multithreading technology - Cell BE platform. We show the experimental results of the increased performance without compromising accuracy of emotion recognition, and illustrate in comparison with Intel Xeon Quad Core system.
Keywords
computer games; emotion recognition; multi-threading; music; Intel Xeon Quad Core system; PC Platform; PS 3 Platform; computational complexity; emotion driven game engine; emotion recognition algorithm; emotional content; multithreading technology; music game engine; optimizing music; porting music; Computer architecture; Computers; Data mining; Emotion recognition; Feature extraction; Games; Microprocessors; PS3; emotion; music; optimization; porting;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4577-1451-1
Type
conf
DOI
10.1109/CGAMES.2011.6000320
Filename
6000320
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