DocumentCode :
2994153
Title :
A design goal and design pattern based approach for development of game engines for mobile platforms
Author :
Peker, Ali Gokalp ; Can, Tolga
Author_Institution :
Dept. of Comput. Eng., Middle East Tech. Univ., Ankara, Turkey
fYear :
2011
fDate :
27-30 July 2011
Firstpage :
114
Lastpage :
120
Abstract :
Nowadays, increasing number of game engines are being developed for mobile platforms. As game engines developed for mobile platforms are small scale compared to console and desktop alternatives, game engine development in mobile platforms uses basic software development methods. However, as mobile platforms enhance and development of more complex games become possible, basic development methods will not scale well for advanced game development requirements. This paper examines design of a mobile game engine that provides software maturity by using design goals and design patterns. Our results show that developing a game engine by using a design goal and a design pattern based approach provides a more regular and a clear path for building each aspect of the engine with a high-level perspective of design.
Keywords :
computer games; mobile computing; software engineering; design goal based approach; design pattern based approach; game engine development; mobile platforms; software development methods; software maturity; Computers; Conferences; Games; Design Patterns; Game Development; Game Engine; Mobile Application Development;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4577-1451-1
Type :
conf
DOI :
10.1109/CGAMES.2011.6000325
Filename :
6000325
Link To Document :
بازگشت