• DocumentCode
    2994263
  • Title

    Stereoscopic 3D in video games: A review of current design practices and challenges

  • Author

    Mahoney, Noel ; Oikonomou, Andreas ; Wilson, David

  • Author_Institution
    Sch. of Comput. & Math., Univ. of Derby, Derby, UK
  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    148
  • Lastpage
    155
  • Abstract
    This research investigates if there is potential for opening up new experiences in games using stereoscopic 3D. For games to work in S-3D they need be designed from the start to make best use of the technology. The research approach adopted was a practical investigation using volunteers to play 2D and S-3D games before answering a questionnaire on the effects of stereoscopic 3D in gameplay. The findings show that games that were designed to work in 2D that were subsequently converted to S-3D do not transfer very well. Overall the study found that games targeted to stereoscopic 3D audiences and devices must be designed from the start with stereoscopic 3D in mind. To ensure S-3D can increase immersion, designers must focus on building in the key elements of immersion that can only be achieved in S-3D.
  • Keywords
    computer games; stereo image processing; S-3D games; stereoscopic 3D audiences; stereoscopic 3D devices; video games; Computers; Games; Glass; Motion pictures; Stereo image processing; TV; Three dimensional displays; Stereoscopic 3D Games 2D Game Design;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000331
  • Filename
    6000331