DocumentCode
2994422
Title
Karido: A GWAP for telling artworks apart
Author
Steinmayr, Bartholomäus ; Wieser, Christoph ; Kneissl, Fabian ; Bry, François
Author_Institution
Inst. for Inf., Ludwig-Maximilian Univ. of Munich, Munich, Germany
fYear
2011
fDate
27-30 July 2011
Firstpage
193
Lastpage
200
Abstract
Creating descriptive labels for pictures is an important task with applications in image retrieval, Web accessibility and computer vision. Automatic creation of such labels is difficult, especially for pictures of artworks. “Games With A Purpose” strive to create image descriptions by harnessing the intelligence of human players. Existing implementations are highly successful in terms of player count and number of collected labels, but hardly create comprehensive tag sets containing both general and specific labels. We propose Karido, a new image labeling game designed to collect more diverse tags. This paper describes the design and implementation of the game, along with an evaluation based on data collected during a trial deployment. The game is compared to an existing image labeling game using the same database of images. Results of this evaluation indicate that Karido collects more diverse labels and is fun to play.
Keywords
computer games; image retrieval; visual databases; GWAP; Karido; Web accessibility; computer vision; data collection; human player intelligence; image database; image description; image labeling game; image retrieval; Computers; Games; Humans; Image retrieval; Labeling; Software; H.3.3.d Metadata; J.5.c Fine arts; J.8.g Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2011 16th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4577-1451-1
Type
conf
DOI
10.1109/CGAMES.2011.6000338
Filename
6000338
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