• DocumentCode
    2994787
  • Title

    In-game tactic adaptation for interactive computer games

  • Author

    Hartley, Thomas P. ; Mehdi, Qasim H.

  • Author_Institution
    Sch. of Technol., Univ. Of Wolverhampton, Wolverhampton, UK
  • fYear
    2011
  • fDate
    27-30 July 2011
  • Firstpage
    41
  • Lastpage
    49
  • Abstract
    Computer controlled characters in games typically lack the ability to adapt to situations that were not envisaged by the game artificial intelligence (AI) programmer. Consequently game characters tend to be lifeless and susceptible to repetitive and predictable behaviour. The focus of this work is to provide practical approaches to in-game learning and thus produce NPCs that are more believable and responsive to the human player. In this paper, we present an approach to online tactic learning and adaptation for autonomous agents in virtual environments. The design of the tactic adaptation architecture was influenced by commercial and theoretical approaches to the organisation and control of NPC behaviour in FPS games. The system is applied to Unreal Tournament using the GameBots API and evaluated in FPS game scenarios. The results show that the architecture is capable of successfully adapting NPC tactic selection and illustrate how a multi instance approach to organising tactic libraries can enhance adaptation.
  • Keywords
    application program interfaces; computer aided instruction; computer games; interactive systems; FPS games; GameBots API; NPC behaviour; autonomous agents; first person shooter; game artificial intelligence programmer; in-game tactic adaptation architecture; interactive computer games; nonplayer character behavior; online tactic learning; unreal tournament; Complexity theory; Computers; Equations; Games; Humans; Learning systems; Libraries; Non-player characters (NPCs); Online learning and adaptation; Unreal Tournament; first person shooter (FPS) computer games; in-game learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2011 16th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4577-1451-1
  • Type

    conf

  • DOI
    10.1109/CGAMES.2011.6000358
  • Filename
    6000358