• DocumentCode
    2995479
  • Title

    Using simulated annealing to calculate the trembles of trembling hand perfection

  • Author

    McDonald, Stuart ; Wagner, Liam

  • Author_Institution
    Sch. of Econ., Queensland Univ., Qld., Australia
  • Volume
    4
  • fYear
    2003
  • fDate
    8-12 Dec. 2003
  • Firstpage
    2482
  • Abstract
    Within the literature on noncooperative game theory, there have been a number of algorithms which will compute Nash equilibria. We show that the family of algorithms known as Markov chain Monte Carlo (MCMC) can be used to calculate Nash equilibria. MCMC is a type of Monte Carlo simulation that relies on Markov chains to ensure its regularity conditions. MCMC has been widely used throughout the statistics and optimization literature, where variants of this algorithm are known as simulated annealing. We show that there is interesting connection between the trembles that underlie the functioning of this algorithm and the type of Nash refinement known as trembling hand perfection. We show that it is possible to use simulated annealing to compute this refinement.
  • Keywords
    Markov processes; Monte Carlo methods; game theory; simulated annealing; MCMC regularity condition; Markov chain Monte Carlo; Nash equilibrium computation; noncooperative game theory; optimization; simulated annealing; statistics; trembling hand perfection; Australia; Computational modeling; Costs; Game theory; Monte Carlo methods; Nash equilibrium; Pattern recognition; Routing; Simulated annealing; Statistics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2003. CEC '03. The 2003 Congress on
  • Print_ISBN
    0-7803-7804-0
  • Type

    conf

  • DOI
    10.1109/CEC.2003.1299400
  • Filename
    1299400