DocumentCode :
2996260
Title :
An approach to 3D shape blending using point cloud slicing
Author :
Li, Mingzhu ; Lu, Zhangping ; Huang, Liqing
Author_Institution :
Sch. of Mech. Eng., Jiangsu Univ., Zhenjiang, China
fYear :
2009
fDate :
26-29 Nov. 2009
Firstpage :
919
Lastpage :
922
Abstract :
Shape blending is of great theoretical and practical significance in industrial design, engineering simulation, etc. An approach to 3D shape blending using point cloud slicing is proposed in this article. It can be used in industrial design as an aid to design creativity. After the uniform slicing of each point cloud model, an improved ray-firing method is adopted to establish the correspondence between the vertices on two sets of cross-section contours. The vertex coordinates of the intermediate shapes are generated using the weighted mean methods, and the new contours are created. Finally, 3D model of the intermediate shape is obtained by constructing a loft surface. The example testifies that the algorithm has good stability and reliability. It provides a new way for innovation design of product shape.
Keywords :
computer animation; data acquisition; 3D shape blending approach; computer animation; data acquisition; improved ray-firing method; industrial design; point cloud slicing; weighted mean methods; Animation; Art; Clouds; Design engineering; Interpolation; Mechanical engineering; Product design; Shape; Technological innovation; Testing; Correspondence; Industrial Design; Point Cloud Slicing; Shape Blending;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer-Aided Industrial Design & Conceptual Design, 2009. CAID & CD 2009. IEEE 10th International Conference on
Conference_Location :
Wenzhou
Print_ISBN :
978-1-4244-5266-8
Electronic_ISBN :
978-1-4244-5268-2
Type :
conf
DOI :
10.1109/CAIDCD.2009.5375035
Filename :
5375035
Link To Document :
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