DocumentCode
3000512
Title
The effect of 3D widget representation and simulated surface constraints on interaction in virtual environments
Author
Lindeman, Robert W. ; Sibert, John L. ; Templeman, James N.
Author_Institution
Dept. of Comput. Sci., George Washington Univ., Washington, DC, USA
fYear
2001
fDate
17-17 March 2001
Firstpage
141
Lastpage
148
Abstract
The paper reports empirical results from two studies of effective user interaction in immersive virtual environments. The use of 2D interaction techniques in 3D environments has received increased attention recently. We introduce two new concepts to the previous techniques: the use of 3D widget representations; and the imposition of simulated surface constraints. The studies were identical in terms of treatments, but differed in the tasks performed by subjects. In both studies, we compared the use of two-dimensional (2D) versus three-dimensional (3D) interface widget representations, as well as the effect of imposing simulated surface constraints on precise manipulation tasks. The first study entailed a drag-and-drop task, while the second study looked at a slider-bar task. We empirically show that using 3D widget representations can have mixed results on user performance. Furthermore, we show that simulated surface constraints can improve user performance on typical interaction tasks in the absence of a physical manipulation surface. Finally, based on these results, we make some recommendations to aid interface designers in constructing effective interfaces for virtual environments.
Keywords
digital simulation; graphical user interfaces; human factors; interactive devices; virtual reality; 2D interaction techniques; 3D environments; 3D widget representation; 3D widget representations; drag-and-drop task; immersive virtual environments; interaction tasks; interface designers; interface widget representations; physical manipulation surface; precise manipulation tasks; simulated surface constraints; slider-bar task; user interaction; user performance; Computational modeling; Computer science; Computer simulation; Feedback; Fingers; Mice; Surface treatment; Two dimensional displays; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2001. Proceedings. IEEE
Conference_Location
Yokohama, Japan
Print_ISBN
0-7695-0948-7
Type
conf
DOI
10.1109/VR.2001.913780
Filename
913780
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