DocumentCode
3000923
Title
Iota: an approach to physically-based modelling in virtual environments
Author
Glencross, Mashhuda ; Howard, Toby ; Pettifer, Steve
Author_Institution
Adv. Interfaces Group, Manchester Univ., UK
fYear
2001
fDate
17-17 March 2001
Firstpage
287
Lastpage
288
Abstract
Physically-based modelling is a powerful technique for specifying the laws and characteristics of virtual environments (VEs) and the objects they contain. In this paper, we describe Iota, a component framework for creating and interacting with multi-body physically-based models in VEs. In conclusion, we present two case studies implemented within the framework.
Keywords
N-body problems; digital simulation; subroutines; virtual reality; Iota; case studies; component framework; multi-body physically-based models; virtual environments; Animation; Assembly; Context modeling; Engines; Laboratories; Modular construction; Protection; Rendering (computer graphics); Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2001. Proceedings. IEEE
Conference_Location
Yokohama, Japan
Print_ISBN
0-7695-0948-7
Type
conf
DOI
10.1109/VR.2001.913800
Filename
913800
Link To Document