• DocumentCode
    3000923
  • Title

    Iota: an approach to physically-based modelling in virtual environments

  • Author

    Glencross, Mashhuda ; Howard, Toby ; Pettifer, Steve

  • Author_Institution
    Adv. Interfaces Group, Manchester Univ., UK
  • fYear
    2001
  • fDate
    17-17 March 2001
  • Firstpage
    287
  • Lastpage
    288
  • Abstract
    Physically-based modelling is a powerful technique for specifying the laws and characteristics of virtual environments (VEs) and the objects they contain. In this paper, we describe Iota, a component framework for creating and interacting with multi-body physically-based models in VEs. In conclusion, we present two case studies implemented within the framework.
  • Keywords
    N-body problems; digital simulation; subroutines; virtual reality; Iota; case studies; component framework; multi-body physically-based models; virtual environments; Animation; Assembly; Context modeling; Engines; Laboratories; Modular construction; Protection; Rendering (computer graphics); Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 2001. Proceedings. IEEE
  • Conference_Location
    Yokohama, Japan
  • Print_ISBN
    0-7695-0948-7
  • Type

    conf

  • DOI
    10.1109/VR.2001.913800
  • Filename
    913800