• DocumentCode
    302182
  • Title

    Motion fairing

  • Author

    Lee, Jehee ; Shin, Sung Yong

  • Author_Institution
    Dept. of Comput. Sci., Korea Adv. Inst. of Sci. & Technol., Taejeon, South Korea
  • fYear
    1996
  • fDate
    3-4 Jun 1996
  • Firstpage
    136
  • Lastpage
    143
  • Abstract
    Motion capturing is widely used for generating realistic motions. A 3D input device captures a sequence of 6 DOF rigid motion samples. The sampled data consists of two components, translation and orientation; the former is represented by a vector in R3 and the latter by a rotation matrix in the rotation group, SO(3). Since the sequence of data contains sampling noises, the captured motion is now smooth and wiggles along the moving path. There are well-known fairing algorithms in Euclidean space based on difference geometry. Extending these for the motion data, we present a new fairing algorithm. The new algorithm iteratively minimizes the energy function reflecting the forces and torques, exerted on a moving object, to perform motion fairing
  • Keywords
    computational geometry; computer animation; realistic images; splines (mathematics); 3D input device; 6 DOF rigid motion samples; Euclidean space; data sequence; difference geometry; energy function minimization; fairing algorithm; fairing algorithms; forces; motion capturing; motion fairing; orientation; realistic motion generation; rotation matrix; sampled data; sampling noises; splines; three dimensional input device; torques; translation; Animation; Computer graphics; Computer science; Humans; Legged locomotion; Motion analysis; Motion control; Quaternions; Signal processing; Spline;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation '96. Proceedings
  • Conference_Location
    Geneva
  • ISSN
    1087-4844
  • Print_ISBN
    0-8186-7588-8
  • Type

    conf

  • DOI
    10.1109/CA.1996.540496
  • Filename
    540496