Title :
Improving the realism in motion-based driving simulators by adapting tilt-translation technique to human perception
Author :
Stratulat, Anca ; Roussarie, Vincent ; Vercher, Jean-Louis ; Bourdin, Christophe
Author_Institution :
PSA Peugeot-Citroen, Velizy, France
Abstract :
While modern dynamic driving simulators equipped with six degrees-of-freedom (6-DOF) hexapods and X-Y platforms have improved realism, mechanical limitations prevent them from offering a fully realistic driving experience. Solutions are often sought in the ”washout” algorithm, with linear accelerations simulated by an empirically chosen combination of translation and tilt-coordination, based on the incapacity of otolith organs to distinguish between inclination of the head and linear acceleration. In this study, we investigated the most effective combination of tilt and translation to provide a realistic perception of movement. We tested 3 different braking intensities (deceleration), each with 5 inverse proportional tilt/translation ratios. Subjects evaluated braking intensity using an indirect method corresponding to a 2-Alternative-Forced-Choice Paradigm. We find that perceived intensity of braking depends on the tilt/translation ratio used: for small and average decelerations (0.6 and 1.0m/s2), increased tilt yielded an increased overestimation of braking, inverse proportionally with intensity; for high decelerations (1.4m/s2), on half the conditions braking was overestimated with more tilt than translation and underestimated with more translation than tilt. We define a mathematical function describing the relationship between tilt, translation and the desired level of deceleration, intended as a supplement to motion cueing algorithms, that should improve the realism of driving simulations.
Keywords :
braking; mechanical engineering computing; vehicle dynamics; 2-alternative forced choice paradigm; X-Y platform; braking; human perception; inverse proportional tilt translation ratio; linear acceleration; mathematical function; motion based driving simulator; motion cueing algorithm; movement realistic perception; otolith organs; realism improvement; six degrees-of-freedom hexapod; tilt translation technique; washout algorithm; Acceleration; Driver circuits; Dynamics; Heuristic algorithms; Roads; Solid modeling; Visualization; Dynamic driving simulator; braking perception; multisen-sory integration; tilt-coordination; vestibular system; washout algorithm;
Conference_Titel :
Virtual Reality Conference (VR), 2011 IEEE
Conference_Location :
Singapore
Print_ISBN :
978-1-4577-0039-2
Electronic_ISBN :
1087-8270
DOI :
10.1109/VR.2011.5759435