• DocumentCode
    3028708
  • Title

    SiXton´s curse — Simulator X demonstration

  • Author

    Fischbach, Martin ; Wiebusch, Dennis ; Giebler-Schubert, Anke ; Latoschik, Marc Erich ; Rehfeld, Stephan ; Tramberend, Henrik

  • Author_Institution
    Intell. Graphics Group, Univ. of Bayreuth, Bayreuth, Germany
  • fYear
    2011
  • fDate
    19-23 March 2011
  • Firstpage
    255
  • Lastpage
    256
  • Abstract
    We present SiXton ´s Curse-a computer game-to illustrate the ben efits of a novel simulation platform. Simulator X [2] targets vir tual, augmented, and mixed reality applications as well as computer games. The game simulates a medieval village called SiXton that can be explored and experienced using gestures and speech for in put. SiXton´s Curse utilizes multiple independent components for physical simulation, sound and graphics rendering, artificial intelli gence, as well as for multi-modal interaction (MMI). The compo nents are already an integral part of Simulator X´s current version. Building on Hewitt´s actor model, the Simulator X platform enables the developer to easily exploit the capabilities of modern hardware architectures. A state variable concept is implemented on top of the actor model to grant uniform and easy access to global states and values by using the internal mechanisms of the actor model. Communication via an asynchronous messaging in terface reduces component coupling. The scalability of the actor model provides a uniform concurrency paradigm on different levels of granularity as well as exchangeability of architectural elements and components.
  • Keywords
    artificial intelligence; augmented reality; computer games; digital simulation; rendering (computer graphics); Hewitt actor model; SiXton´s Curse; artificial intelligence; asynchronous messaging interface; augmented reality applications; component coupling; computer game; graphics rendering; medieval village; mixed reality applications; multimodal interaction; simulator X demonstration; uniform concurrency paradigm; virtual reality applications; Artificial intelligence; Bridges; Computers; Interactive systems; Rendering (computer graphics); Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference (VR), 2011 IEEE
  • Conference_Location
    Singapore
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4577-0039-2
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2011.5759495
  • Filename
    5759495