DocumentCode
3028708
Title
SiXton´s curse — Simulator X demonstration
Author
Fischbach, Martin ; Wiebusch, Dennis ; Giebler-Schubert, Anke ; Latoschik, Marc Erich ; Rehfeld, Stephan ; Tramberend, Henrik
Author_Institution
Intell. Graphics Group, Univ. of Bayreuth, Bayreuth, Germany
fYear
2011
fDate
19-23 March 2011
Firstpage
255
Lastpage
256
Abstract
We present SiXton ´s Curse-a computer game-to illustrate the ben efits of a novel simulation platform. Simulator X [2] targets vir tual, augmented, and mixed reality applications as well as computer games. The game simulates a medieval village called SiXton that can be explored and experienced using gestures and speech for in put. SiXton´s Curse utilizes multiple independent components for physical simulation, sound and graphics rendering, artificial intelli gence, as well as for multi-modal interaction (MMI). The compo nents are already an integral part of Simulator X´s current version. Building on Hewitt´s actor model, the Simulator X platform enables the developer to easily exploit the capabilities of modern hardware architectures. A state variable concept is implemented on top of the actor model to grant uniform and easy access to global states and values by using the internal mechanisms of the actor model. Communication via an asynchronous messaging in terface reduces component coupling. The scalability of the actor model provides a uniform concurrency paradigm on different levels of granularity as well as exchangeability of architectural elements and components.
Keywords
artificial intelligence; augmented reality; computer games; digital simulation; rendering (computer graphics); Hewitt actor model; SiXton´s Curse; artificial intelligence; asynchronous messaging interface; augmented reality applications; component coupling; computer game; graphics rendering; medieval village; mixed reality applications; multimodal interaction; simulator X demonstration; uniform concurrency paradigm; virtual reality applications; Artificial intelligence; Bridges; Computers; Interactive systems; Rendering (computer graphics); Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference (VR), 2011 IEEE
Conference_Location
Singapore
ISSN
1087-8270
Print_ISBN
978-1-4577-0039-2
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2011.5759495
Filename
5759495
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