• DocumentCode
    3031014
  • Title

    Study on the virtual natural landscape walkthrough by using Unity 3D

  • Author

    Yang, Kuang ; Jie, Jiang ; Haihui, Shen

  • Author_Institution
    Inst. of Educ., Jiang Xi Sci. & Technol. Normal Univ., NanChang, China
  • fYear
    2011
  • fDate
    19-20 March 2011
  • Firstpage
    235
  • Lastpage
    238
  • Abstract
    This paper describes the use of this 3D virtual reality engine of making natural landscape walkthrough. It explains the methods of making the sky, topography, trees and flowers, water of nature common things in Unity 3D, and expound Unity 3D software has quick and convenient advantage in making of virtual roaming, at last, it emphaise the pursuit for realistic scene is more important than the scene optimization under the condition of current level of computer.
  • Keywords
    natural scenes; optimisation; virtual reality; 3D virtual reality engine; Unity 3D software; optimization; realistic scene; virtual natural landscape walkthrough; virtual roaming; unity 3D; virtual natural landscape; walkthrough;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    VR Innovation (ISVRI), 2011 IEEE International Symposium on
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4577-0055-2
  • Electronic_ISBN
    978-1-4577-0054-5
  • Type

    conf

  • DOI
    10.1109/ISVRI.2011.5759642
  • Filename
    5759642