• DocumentCode
    3038367
  • Title

    Virtual reality-the users won´t go away

  • Author

    Vince, J.

  • fYear
    1996
  • fDate
    35149
  • Firstpage
    42522
  • Lastpage
    42524
  • Abstract
    Technological devices come with specifications that may measure their power output, frequency bandwidth, damping factor, brake horse power or acceleration. In the case of an audio amplifier, power output, frequency and damping factor are vital characteristics, but a listening test is the final arbiter. Similarly, a car may have an incredible power-to-weight ratio, and acceleration time, but if it has a dreadful driving position and is tiresome to drive, it will fall along the wayside and succumb to powerful consumer market forces. When it comes to consumer acceptance, VR technology is no different from amplifiers or cars. One must never forget that the user is primary, and the technology is secondary. The consumer is not interested in taking journeys through abstract worlds or meeting virtual forms of famous people, if it implies straps, belts, focusing controls, calibrating procedures, headaches and nausea. The consumer, whether they are a member of the public or working for industry, will not go away. They are patiently waiting for VR to arrive, and when it does arrive, there must be no excuses for not meeting their expectations. There is no rush, and system designers must understand that we are the users, and we will not go away
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Virtual Reality - User Issues (Digest No: 1996/068), IEE Colloquium on
  • Conference_Location
    London
  • Type

    conf

  • DOI
    10.1049/ic:19960456
  • Filename
    576022