DocumentCode
3045845
Title
Enhancing E-Learning Engagement Using Design Patterns from Computer Games
Author
McGinnis, Therese ; Bustard, David W. ; Black, Michaela ; Charles, Darryl
Author_Institution
Univ. of Ulster, Coleraine
fYear
2008
fDate
10-15 Feb. 2008
Firstpage
124
Lastpage
130
Abstract
Playing computer games has a significant educational element. In particular, this occurs in understanding the rules of a game, puzzling through the ever-increasing difficulties posed as the game progresses, and developing expertise in operating the controls quickly and accurately. Players typically take on these challenges enthusiastically and are prepared to devote substantial time to improving their knowledge and skills. This paper is based on a belief that e-learning should be enjoyed in the same way and can be enhanced by incorporating games techniques in e-learning system design and delivery. The paper identifies some of the general problems with current e-learning systems and considers how the main game patterns that promote engagement might help to alleviate such problems. The main research challenge here is to develop techniques that encourage learning and can be implemented at reasonable cost.
Keywords
computer aided instruction; computer games; design; computer games; design patterns; e-learning system design; Collaboration; Costs; Design engineering; Education; Electronic learning; Feedback; Internet; Large-scale systems; Learning systems; E-learning; Engagement; Game Design;
fLanguage
English
Publisher
ieee
Conference_Titel
Advances in Computer-Human Interaction, 2008 First International Conference on
Conference_Location
Sainte Luce
Print_ISBN
978-0-7695-3086-4
Type
conf
DOI
10.1109/ACHI.2008.43
Filename
4455970
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