• DocumentCode
    3045845
  • Title

    Enhancing E-Learning Engagement Using Design Patterns from Computer Games

  • Author

    McGinnis, Therese ; Bustard, David W. ; Black, Michaela ; Charles, Darryl

  • Author_Institution
    Univ. of Ulster, Coleraine
  • fYear
    2008
  • fDate
    10-15 Feb. 2008
  • Firstpage
    124
  • Lastpage
    130
  • Abstract
    Playing computer games has a significant educational element. In particular, this occurs in understanding the rules of a game, puzzling through the ever-increasing difficulties posed as the game progresses, and developing expertise in operating the controls quickly and accurately. Players typically take on these challenges enthusiastically and are prepared to devote substantial time to improving their knowledge and skills. This paper is based on a belief that e-learning should be enjoyed in the same way and can be enhanced by incorporating games techniques in e-learning system design and delivery. The paper identifies some of the general problems with current e-learning systems and considers how the main game patterns that promote engagement might help to alleviate such problems. The main research challenge here is to develop techniques that encourage learning and can be implemented at reasonable cost.
  • Keywords
    computer aided instruction; computer games; design; computer games; design patterns; e-learning system design; Collaboration; Costs; Design engineering; Education; Electronic learning; Feedback; Internet; Large-scale systems; Learning systems; E-learning; Engagement; Game Design;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advances in Computer-Human Interaction, 2008 First International Conference on
  • Conference_Location
    Sainte Luce
  • Print_ISBN
    978-0-7695-3086-4
  • Type

    conf

  • DOI
    10.1109/ACHI.2008.43
  • Filename
    4455970