DocumentCode
3057656
Title
Co-evolutionary learning on noisy tasks
Author
Darwen, Paul J. ; Pollack, Jordan B.
Author_Institution
Dept. of Comput. Sci. & Electr. Eng., Queensland Univ., Brisbane, Qld., Australia
Volume
3
fYear
1999
fDate
1999
Abstract
The paper studies the effect of noise on co-evolutionary learning, using Backgammon as a typical noisy task. It might seem that co-evolutionary learning would be ill-suited to noisy tasks: genetic drift causes convergence to a population of similar individuals, and on noisy tasks it would seem to require many samples (i.e., many evaluations and long computation time) to discern small differences between similar population members. Surprisingly, the paper learns otherwise: for small population sizes, the number of evaluations does have an effect on learning; but for sufficiently large populations, more evaluations do not improve learning at all-population size is the dominant variable. This is because a large population maintains more diversity, so that the larger differences in ability can be discerned with a modest number of evaluations. This counter-intuitive result means that co-evolutionary learning is a feasible method for noisy tasks, such as military situations and investment management
Keywords
evolutionary computation; game theory; learning (artificial intelligence); noise; Backgammon; co-evolutionary learning; computation time; genetic drift; investment management; military situations; noisy tasks; population size; similar population members; Cognitive science; Computational modeling; Computer science; Evolutionary computation; Genetics; Humans; Investments; Knowledge management; Military computing; Sorting;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 1999. CEC 99. Proceedings of the 1999 Congress on
Conference_Location
Washington, DC
Print_ISBN
0-7803-5536-9
Type
conf
DOI
10.1109/CEC.1999.785482
Filename
785482
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