DocumentCode
3058809
Title
EMG-driven computer game for post-stroke rehabilitation
Author
Shusong, Xing ; Xia, Zhang
Author_Institution
Sch. of Software, Nankai Univ., Tianjin, China
fYear
2010
fDate
28-30 June 2010
Firstpage
32
Lastpage
36
Abstract
The key point of post-stroke rehabilitation is that exercices and therapy must begin as soon as possible after stroke in order to let the survivors regain their body movement functions. By playing the EMG-driven computer game, the patients can locate disused body parts and start training their muscles even when they have to stay on beds during the early stage of rehabilitation. Wearable EMG nodes for post-stoke rehabilitation are made in affordable price and a toy robot controlled by the computer game is used to communicate with the people.
Keywords
computer games; electromyography; medical computing; patient rehabilitation; EMG-driven computer game; electromyography; post-stroke rehabilitation; toy robot; wearable EMG nodes; Electromyography; Hospitals; Humans; Leg; Legged locomotion; Medical treatment; Muscles; Physics computing; Rehabilitation robotics; Wearable computers; EMG; computer game; rehabilitation;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics Automation and Mechatronics (RAM), 2010 IEEE Conference on
Conference_Location
Singapore
Print_ISBN
978-1-4244-6503-3
Type
conf
DOI
10.1109/RAMECH.2010.5513218
Filename
5513218
Link To Document