• DocumentCode
    3071897
  • Title

    A New Motion-Texture Graph for Generating Real-time Realistic Human Motions

  • Author

    Aboul-Hassan, Amal Abdel-Karim ; Shoukry, Amin Fahmy

  • Author_Institution
    Alexandria Univ., Alexandria
  • fYear
    2007
  • fDate
    15-18 Dec. 2007
  • Firstpage
    1023
  • Lastpage
    1028
  • Abstract
    Motion-Texture synthesis is a new field of research which aims at generating new human motions from a given motion capture (MoCap) data. The success of such techniques depends on the right selection of interpolation and distance functions among the motion data. Although the quaternion representation is the most mathematically accurate one, it is usually avoided due to the heavy computations needed. This paper proposes a fast technique for Motion-Texture synthesis using qauternions and based on Markov Random Fields Model (MRF) model. The current work proposes a new Motion-Texture Graph called Quaternions MRF Motion- Texture Graph (QMMTG). QMMTG technique uses quaternions to devise a proposed fast matching criterion and a proposed simple method for smoother transitions among QMMTG nodes. QMMTG technique manages to generate a wider range of new motions and even better results in some cases. Besides, the smoothing algorithm has perceptually enhanced the resulting motions in comparison to the previous works. The authors envision QMMTG as a start for benefiting from the quaternions accuracy in real-time Motion- Texture synthesis applications.
  • Keywords
    Markov processes; graph theory; image motion analysis; image texture; random processes; real-time systems; Markov random fields model; QMMTG technique; motion-texture graph; quaternions; real-time motion-texture synthesis; real-time realistic human motion; smoothing algorithm; Animation; Application software; Data engineering; Humans; Interpolation; Markov random fields; Mathematical model; Quaternions; Smoothing methods; Systems engineering and theory; Animation; Computer Graphics and Computer Vision; Markov Random Fields; Motion Capture; Motion Texture Synthesis; Motion synthesis; Texture synthesis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Signal Processing and Information Technology, 2007 IEEE International Symposium on
  • Conference_Location
    Giza
  • Print_ISBN
    978-1-4244-1835-0
  • Electronic_ISBN
    978-1-4244-1835-0
  • Type

    conf

  • DOI
    10.1109/ISSPIT.2007.4458208
  • Filename
    4458208