DocumentCode
3076563
Title
Model Based Development with the Skeleton Design Method
Author
Whitsitt, Sean ; Sprinkle, Jonathan
Author_Institution
Electr. & Comput. Eng., Univ. of Arizona, Tucson, AZ, USA
fYear
2013
fDate
22-24 April 2013
Firstpage
12
Lastpage
19
Abstract
In the template design method, an algorithm is defined in abstract terms. The template can then be used to create various subclasses to override that abstract behavior. This paper discusses a way in which the template method can be extended to the generation of software artifacts from models. Specifically, this new method will be an amalgam of techniques for applying template design concepts to modeling. This extended method is referred to as the skeleton method and has two major sub- methodologies that compose it. First, skeleton files are created to represent the end artifacts of the modeling language. Second, an interpreter template can be constructed from which language interpreters can be derived. As such, the modeling language can be easily extended to generate software for new programming languages or for new third party middleware. This paper presents two modeling languages which use the skeleton method for model based development.
Keywords
program interpreters; simulation languages; software engineering; abstract behavior; interpreter template; language interpreter; model based development; modeling language; programming languages; skeleton design method; software artifact generation; template design method; third party middleware; Algorithm design and analysis; Buildings; Design methodology; Skeleton; Software; Software algorithms; Unified modeling language; Design Methods; Model Based Development; Templates;
fLanguage
English
Publisher
ieee
Conference_Titel
Engineering of Computer Based Systems (ECBS), 2013 20th IEEE International Conference and Workshops on the
Conference_Location
Scottsdale, AZ
Print_ISBN
978-0-7695-4991-0
Type
conf
DOI
10.1109/ECBS.2013.16
Filename
6601568
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