DocumentCode
3078863
Title
Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields
Author
Marfisi-Schottman, Iza ; Labat, Jean-Marc ; Carron, Thibault
Author_Institution
LIP6, Univ. Pierre et Marie Curie, Stockholm, Sweden
fYear
2013
fDate
15-18 July 2013
Firstpage
156
Lastpage
160
Abstract
University teachers often feel the need to try innovative learning technologies such as Learning Games to motivate the new generation of students. However, the typically limited resources of universities coupled with the high cost of designing and developing Learning Games result in it rarely being feasible to meet this need. To address this challenging problem, we have designed a framework that allows teachers to create their own Learning Games with very little or no help from developers and graphic designers. This framework, tested and validated by several university teachers, is suited to a wide variety of educational fields because it generates Learning Games based on the widely-used case teaching method.
Keywords
computer aided instruction; computer games; educational institutions; teaching; case teaching method; educational fields; graphic designers; innovative learning technologies; learning games; new generation students; university resources; university teachers; Educational institutions; Games; Graphics; Medical diagnostic imaging; Pathology; Programming; Learning Games; Serious Games; adaptability; authoring tool; case method; case study; design; genericity;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2013 IEEE 13th International Conference on
Conference_Location
Beijing
Type
conf
DOI
10.1109/ICALT.2013.49
Filename
6601892
Link To Document