• DocumentCode
    3078863
  • Title

    Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields

  • Author

    Marfisi-Schottman, Iza ; Labat, Jean-Marc ; Carron, Thibault

  • Author_Institution
    LIP6, Univ. Pierre et Marie Curie, Stockholm, Sweden
  • fYear
    2013
  • fDate
    15-18 July 2013
  • Firstpage
    156
  • Lastpage
    160
  • Abstract
    University teachers often feel the need to try innovative learning technologies such as Learning Games to motivate the new generation of students. However, the typically limited resources of universities coupled with the high cost of designing and developing Learning Games result in it rarely being feasible to meet this need. To address this challenging problem, we have designed a framework that allows teachers to create their own Learning Games with very little or no help from developers and graphic designers. This framework, tested and validated by several university teachers, is suited to a wide variety of educational fields because it generates Learning Games based on the widely-used case teaching method.
  • Keywords
    computer aided instruction; computer games; educational institutions; teaching; case teaching method; educational fields; graphic designers; innovative learning technologies; learning games; new generation students; university resources; university teachers; Educational institutions; Games; Graphics; Medical diagnostic imaging; Pathology; Programming; Learning Games; Serious Games; adaptability; authoring tool; case method; case study; design; genericity;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2013 IEEE 13th International Conference on
  • Conference_Location
    Beijing
  • Type

    conf

  • DOI
    10.1109/ICALT.2013.49
  • Filename
    6601892