• DocumentCode
    3085990
  • Title

    Software Architecture in Game Development

  • Author

    Brownsword, A. ; Gorton, Ian

  • fYear
    2008
  • fDate
    18-21 Feb. 2008
  • Firstpage
    3
  • Lastpage
    3
  • Abstract
    Summary form only given. Video games have now existed in various forms for over 30 years, and have evolved from humble beginnings into remarkably complex software projects. The ever present emphasis on an immersive audio/visual experience has put game developers in the position of being on the bleeding edge of exploring the performance of modern consumer hardware. This talk will discuss the elements that make up a contemporary video game, the software processes that are involved in development, key challenges, and look at some important design patterns that form the architectural basis.
  • Keywords
    computer games; object-oriented methods; software engineering; design patterns; game development; software architecture; video games; Art; Australia; Games; Graphics; Hardware; Joining IEEE; Laboratories; Research and development; Runtime library; Software architecture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Architecture, 2008. WICSA 2008. Seventh Working IEEE/IFIP Conference on
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    978-0-7695-3092-5
  • Type

    conf

  • DOI
    10.1109/WICSA.2008.51
  • Filename
    4459137