DocumentCode
3085990
Title
Software Architecture in Game Development
Author
Brownsword, A. ; Gorton, Ian
fYear
2008
fDate
18-21 Feb. 2008
Firstpage
3
Lastpage
3
Abstract
Summary form only given. Video games have now existed in various forms for over 30 years, and have evolved from humble beginnings into remarkably complex software projects. The ever present emphasis on an immersive audio/visual experience has put game developers in the position of being on the bleeding edge of exploring the performance of modern consumer hardware. This talk will discuss the elements that make up a contemporary video game, the software processes that are involved in development, key challenges, and look at some important design patterns that form the architectural basis.
Keywords
computer games; object-oriented methods; software engineering; design patterns; game development; software architecture; video games; Art; Australia; Games; Graphics; Hardware; Joining IEEE; Laboratories; Research and development; Runtime library; Software architecture;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Architecture, 2008. WICSA 2008. Seventh Working IEEE/IFIP Conference on
Conference_Location
Vancouver, BC
Print_ISBN
978-0-7695-3092-5
Type
conf
DOI
10.1109/WICSA.2008.51
Filename
4459137
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