DocumentCode :
3088763
Title :
Beam Casting Implicit Surfaces on the GPU with Interval Arithmetic
Author :
Ganacim, Francisco ; De Figueiredo, Luiz Henrique ; Nehab, Diego
Author_Institution :
IMPA - Inst. Nac. de Mat. Pura e Aplic., Rio de Janeiro, Brazil
fYear :
2011
fDate :
28-31 Aug. 2011
Firstpage :
72
Lastpage :
77
Abstract :
We present a GPU-based beam-casting method for rendering implicit surfaces in real time with antialiasing. We use interval arithmetic to model the beams and to detect their intersections with the surface. We show how beams can be used to quickly discard large empty regions in the image, thus leading to a fast adaptive subdivision method.
Keywords :
graphics processing units; rendering (computer graphics); GPU; adaptive subdivision method; antialiasing; beam casting implicit surface; interval arithmetic; rendering; Casting; Graphics processing unit; Image color analysis; Instruction sets; Ray tracing; Rendering (computer graphics); Surface treatment; implicit surfaces; parallel algorithms; rendering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Graphics, Patterns and Images (Sibgrapi), 2011 24th SIBGRAPI Conference on
Conference_Location :
Maceio, Alagoas
Print_ISBN :
978-1-4577-1674-4
Type :
conf
DOI :
10.1109/SIBGRAPI.2011.5
Filename :
6134716
Link To Document :
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