• DocumentCode
    3088992
  • Title

    Texturing 3D Models with Low Geometric Features

  • Author

    Marroquim, Ricardo ; Pfeiffer, Gustavo ; Moura de Carvalho, Felipe ; Oliveira, Antonio A F

  • Author_Institution
    Lab. de Comput. Grafica (LCG) COPPE, UFRJ, Rio de Janeiro, Brazil
  • fYear
    2011
  • fDate
    28-31 Aug. 2011
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    This paper presents a texture projection and alignment method specifically tailored for objects with low geometric features. A common way to build virtual replicas is to acquire the geometry with a 3D scanner and model its reflectance properties (i.e. colors) by projecting photos onto the 3D surface. To correctly align each photo it is necessary to retrieve the camera´s extrinsic matrix, which is usually achieved by optimization algorithms that match geometric features of the model with their corresponding ones on the photos. However, when dealing with cultural heritage artifacts or mechanical pieces, for example, some models inherently lack significant geometric detail. We propose a method to automatically extract these features from high resolution photos and register them in a sequential manner using a variation of the contour-based approaches. The algorithm requires minimum user intervention as only an initial guess of the camera´s direction is required for each photo. In addition, we describe an improved formulation of the optimization method based on a smooth function that avoids typical local minima found in this scenario. The results are illustrated with high-resolution textured models produced by our system.
  • Keywords
    cameras; feature extraction; geometry; history; image registration; image resolution; image retrieval; image scanners; image texture; optimisation; replica techniques; solid modelling; surface topography; 3D model texture; 3D scanner; 3D surface; automatically feature extraction; camera direction; camera extrinsic matrix retrieval; contour-based approach; cultural heritage artifact; geometric feature match; high resolution photo; high-resolution textured model; low geometric feature; mechanical piece; optimization algorithm; optimization method; reflectance property; smooth function; texture projection; virtual replica; Calibration; Cameras; Computational modeling; Jacobian matrices; Optimization; Three dimensional displays; Vectors; 3D virtual replica; high-resolution texture mapping; least-squares minimization; texture-to-geometry registration;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Graphics, Patterns and Images (Sibgrapi), 2011 24th SIBGRAPI Conference on
  • Conference_Location
    Maceio, Alagoas
  • Print_ISBN
    978-1-4577-1674-4
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2011.37
  • Filename
    6134728