• DocumentCode
    3091672
  • Title

    A realistic facial animation suitable for human-robot interfacing

  • Author

    Marcos, Samuel ; Bermejo, Jaime G García ; Zalama, Eduardo

  • Author_Institution
    Comput. Vision & Real Time Div., CARTIF Found., Valladolid
  • fYear
    2008
  • fDate
    22-26 Sept. 2008
  • Firstpage
    3810
  • Lastpage
    3815
  • Abstract
    In this paper an interactive and realistic facial animation oriented to human-computer interaction and social robotics is proposed. An initial model is obtained from a real face using a range scanner, and is then animated using a hierarchical skeleton oriented procedure. The rig structure is close to that of real facial muscular anatomy and the behavior follows the Facial Action Coding System. The resulting animated face is suitable for both real-time interfacing in human-machine interaction such as a social robot, and for helping in design and parametrization of android heads.
  • Keywords
    computer animation; control engineering computing; human-robot interaction; real-time systems; realistic images; robots; user interfaces; android heads; facial action coding system; facial animation; facial muscular anatomy; hierarchical skeleton oriented procedure; human-computer interaction; human-machine interaction; human-robot interfacing; range scanner; real-time interfacing; social robotics; Bones; Face; Joints; Muscles; Robots; Skeleton; Three dimensional displays; facial animation; hierarchical skeletons; human-computer interface; social-robotics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Robots and Systems, 2008. IROS 2008. IEEE/RSJ International Conference on
  • Conference_Location
    Nice
  • Print_ISBN
    978-1-4244-2057-5
  • Type

    conf

  • DOI
    10.1109/IROS.2008.4650814
  • Filename
    4650814