DocumentCode
3091672
Title
A realistic facial animation suitable for human-robot interfacing
Author
Marcos, Samuel ; Bermejo, Jaime G García ; Zalama, Eduardo
Author_Institution
Comput. Vision & Real Time Div., CARTIF Found., Valladolid
fYear
2008
fDate
22-26 Sept. 2008
Firstpage
3810
Lastpage
3815
Abstract
In this paper an interactive and realistic facial animation oriented to human-computer interaction and social robotics is proposed. An initial model is obtained from a real face using a range scanner, and is then animated using a hierarchical skeleton oriented procedure. The rig structure is close to that of real facial muscular anatomy and the behavior follows the Facial Action Coding System. The resulting animated face is suitable for both real-time interfacing in human-machine interaction such as a social robot, and for helping in design and parametrization of android heads.
Keywords
computer animation; control engineering computing; human-robot interaction; real-time systems; realistic images; robots; user interfaces; android heads; facial action coding system; facial animation; facial muscular anatomy; hierarchical skeleton oriented procedure; human-computer interaction; human-machine interaction; human-robot interfacing; range scanner; real-time interfacing; social robotics; Bones; Face; Joints; Muscles; Robots; Skeleton; Three dimensional displays; facial animation; hierarchical skeletons; human-computer interface; social-robotics;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Robots and Systems, 2008. IROS 2008. IEEE/RSJ International Conference on
Conference_Location
Nice
Print_ISBN
978-1-4244-2057-5
Type
conf
DOI
10.1109/IROS.2008.4650814
Filename
4650814
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