Title :
Partial-Observation Stochastic Games: How to Win When Belief Fails
Author :
Chatterjee, Krishnendu ; Doyen, Laurent
Author_Institution :
IST Austria, Klosterneuburg, Austria
Abstract :
We consider two-player stochastic games played on finite graphs with reachability objectives where the first player tries to ensure a target state to be visited almost-surely (i.e., with probability 1), or positively (i.e., with positive probability), no matter the strategy of the second player. We classify such games according to the information and the power of randomization available to the players. On the basis of information, the game can be one-sided with either (a) player 1, or (b) player 2 having partial observation (and the other player has perfect observation), or two-sided with (c) both players having partial observation. On the basis of randomization, the players (a) may not be allowed to use randomization (pure strategies), or (b) may choose a probability distribution over actions but the actual random choice is external and not visible to the player (actions invisible), or (c) may use full randomization. Our main results for pure strategies are as follows. (1) For one-sided games with player 1 having partial observation we show that (in contrast to full randomized strategies) belief-based (subset-construction based) strategies are not sufficient, and we present an exponential upper bound on memory both for almost-sure and positive winning strategies; we show that the problem of deciding the existence of almost-sure and positive winning strategies for player 1 is EXPTIME-complete. (2) For one-sided games with player 2 having partial observation we show that non-elementary memory is both necessary and sufficient for both almost-sure and positive winning strategies. (3) We show that for the general (two-sided) case finite-memory strategies are sufficient for both positive and almost-sure winning, and at least non-elementary memory is required. We establish the equivalence of the almost-sure winning problems for pure strategies and for randomized strategies with actions invisible. Our equivalence result exhibits serious flaws in previous results of the li- erature: we show a non-elementary memory lower bound for almost-sure winning whereas an exponential upper bound was previously claimed.
Keywords :
computational complexity; random processes; randomised algorithms; reachability analysis; statistical distributions; stochastic games; EXPTIME-complete; almost-sure winning problem; almost-sure winning strategy; belief-based strategy; equivalence; exponential upper bound; finite graph; nonelementary memory lower bound; one-sided game; partial-observation stochastic game; positive probability; positive winning strategy; probability distribution; random choice; randomization; randomized strategy; reachability objective; two-player stochastic game; two-sided case finite-memory strategy; Complexity theory; Games; Memory management; Probabilistic logic; Probability distribution; Stochastic processes; Upper bound; Complexity; Memory bounds; Partial-observation games; Positive and Almost-sure winning; Reachability and Buechi objectives; Stochastic games;
Conference_Titel :
Logic in Computer Science (LICS), 2012 27th Annual IEEE Symposium on
Conference_Location :
Dubrovnik
Print_ISBN :
978-1-4673-2263-8
DOI :
10.1109/LICS.2012.28