DocumentCode :
3092624
Title :
Mean-Payoff Pushdown Games
Author :
Chatterjee, Krishnendu ; Velner, Yaron
Author_Institution :
IST Austria, Klosterneuburg, Austria
fYear :
2012
fDate :
25-28 June 2012
Firstpage :
195
Lastpage :
204
Abstract :
Two-player games on graphs are central in many problems in formal verification and program analysis such as synthesis and verification of open systems. In this work we consider solving recursive game graphs (or pushdown game graphs) that can model the control flow of sequential programs with recursion. While pushdown games have been studied before with qualitative objectives, such as reachability and parity objectives, in this work we study for the first time such games with the most well-studied quantitative objective, namely, mean payoff objectives. In pushdown games two types of strategies are relevant: (1) global strategies, that depend on the entire global history; and (2) modular strategies, that have only local memory and thus do not depend on the context of invocation, but only on the history of the current invocation of the module. Our main results are as follows: (1) One-player pushdown games with mean-payoff objectives under global strategies are decidable in polynomial time. (2) Two-player pushdown games with mean-payoff objectives under global strategies are undecidable. (3) One-player pushdown games with mean-payoff objectives under modular strategies are NP-hard. (4) Two-player pushdown games with mean-payoff objectives under modular strategies can be solved in NP (i.e., both one-player and two-player pushdown games with mean-payoff objectives under modular strategies are NP-complete). We also establish the optimal strategy complexity showing that global strategies for mean-payoff objectives require infinite memory even in one-player pushdown games; and memoryless modular strategies are sufficient in two-player pushdown games. Finally we also show that all the problems have the same computational complexity if the stack boundedness condition is added, where along with the mean-payoff objective the player must also ensure that the stack height is bounded.
Keywords :
computational complexity; decidability; game theory; graph theory; pushdown automata; NP-hard problem; computational complexity; decidability; formal verification; global history; global strategies; local memory; mean payoff objectives; mean-payoff pushdown games; memoryless modular strategies; one-player pushdown games; open system synthesis; open system verification; optimal strategy complexity; parity objectives; polynomial time; program analysis; reachability objectives; recursive game graphs; sequential program control flow; stack boundedness condition; stack height; two-player pushdown games; Automata; Complexity theory; Computer science; Games; Heuristic algorithms; History; Polynomials; Games on graphs; Meanpayoff objectives; Pushdown automata; Pushdown games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Logic in Computer Science (LICS), 2012 27th Annual IEEE Symposium on
Conference_Location :
Dubrovnik
ISSN :
1043-6871
Print_ISBN :
978-1-4673-2263-8
Type :
conf
DOI :
10.1109/LICS.2012.30
Filename :
6280438
Link To Document :
بازگشت