Title :
An analysis of game design using graph-based substructure mining technique
Author :
Samarnggoon, Keattikorn
Author_Institution :
Coll. of Arts Media & Technol., Chiang Mai Univ., Chiang Mai, Thailand
Abstract :
To analyze and extract design of existing games is an interesting game research area but they are subjective due to different personal opinions. This paper presents method for finding central among personal vision of analyses by using graph-based representation of game design which allows the common to be found by the use of graph mining technique. The experimental result shows common graph which is compressed from diversity of game design graphs.
Keywords :
computer games; data mining; data structures; graph theory; game design analysis; graph-based representation; graph-based substructure mining; personal vision; Data mining; Databases; Games; Monopoly; Pattern analysis; Systematics; Analysis; Game; Game Design; Graph; Graph Mining; Pattern;
Conference_Titel :
Computer Research and Development (ICCRD), 2011 3rd International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-61284-839-6
DOI :
10.1109/ICCRD.2011.5764038