Title :
Three Dimensional Saliency Calculation Using Splatting
Author :
Schiffner, Daniel ; Krömker, Detlef
Author_Institution :
Graphische Datenverarbeitung, Goethe Univ. Frankfurt, Frankfurt am Main, Germany
Abstract :
Using perception in the context of rendering is a wide spread field. It can be used to speed up calculations or create more detailed images by refining important areas. Saliency, as a perception based method, can identify regions of interest, which should contain more detail. But currently no complete mapping of the 2D operators to an 3D equivalent has been defined. We propose a Bidirectional Saliency Weight Distribution Function (in short BSWDF). Using this function to evaluate a surface element the local saliency value can be obtained. The global value can be retrieved by using a splatting algorithm, which combines the individual features based on the distance of the object. As most objects do not change during rendering, e.g. by deformation, a preprocess can create a lookup cache for these values.
Keywords :
cache storage; image processing; rendering (computer graphics); table lookup; 2D operators; 3D equivalent; BSWDF; bidirectional saliency weight distribution function; deformation; detailed images; global value; local saliency value; lookup cache; perception based method; regions of interest; rendering; speed up calculations; splatting algorithm; surface element; three dimensional saliency calculation; wide spread field; Cameras; Feature extraction; Humans; Image color analysis; Lighting; Rendering (computer graphics); Three dimensional displays; Computer graphics; Computer vision;
Conference_Titel :
Image and Graphics (ICIG), 2011 Sixth International Conference on
Conference_Location :
Hefei, Anhui
Print_ISBN :
978-1-4577-1560-0
Electronic_ISBN :
978-0-7695-4541-7
DOI :
10.1109/ICIG.2011.120