DocumentCode :
3103983
Title :
Scale Virtual Worlds through Dynamic Load Balancing
Author :
Liu, Huaiyu ; Bowman, M.
Author_Institution :
Intel Labs., Intel Corp., Hillsboro, OR, USA
fYear :
2010
fDate :
17-20 Oct. 2010
Firstpage :
43
Lastpage :
52
Abstract :
Dynamic load balancing holds the potential to scale virtual worlds flexibly by dynamic allocation of hardware to match load. In this paper, we study the benefits and overheads of space based load partitioning, in particular, distributed binary space partitioning (BSP). Our evaluation is based on Open Simulator, a virtual world system compatible with Second Life® viewers. Our work reveals that although simple and effective, distributed BSP has several limitations and suffers from high overhead. We then analyze the fundamental reasons of these limitations. To overcome the limitations, we argue that it is necessary to break away from the simulator-centric architecture used in today´s virtual worlds, and present potential new directions.
Keywords :
distributed processing; resource allocation; virtual reality; Open Simulator; Second Life; distributed BSP; distributed binary space partitioning; dynamic allocation; dynamic load balancing; simulator-centric architecture; space based load partitioning; virtual world; Computer architecture; Engines; Load management; Load modeling; Prototypes; Second Life; Servers; binary space partitioning; distrbuted simulation; load balancing; virtual worlds;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Distributed Simulation and Real Time Applications (DS-RT), 2010 IEEE/ACM 14th International Symposium on
Conference_Location :
Fairfax, VA
ISSN :
1550-6525
Print_ISBN :
978-1-4244-8651-9
Type :
conf
DOI :
10.1109/DS-RT.2010.14
Filename :
5636721
Link To Document :
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