DocumentCode :
3117469
Title :
From continuous to discrete games
Author :
García, Inmaculada ; Mollá, Ramón ; Morillo, Pedro
Author_Institution :
Valencia Tech. Univ.
fYear :
2004
fDate :
19-19 June 2004
Firstpage :
626
Lastpage :
629
Abstract :
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a discrete event simulator as a game kernel. This paper proposes to integrate a discrete event simulator (DESK) to manage the videogames events. The videogame kernel used is Fly3D. The new kernel is called DFlySD. It allows a discrete event simulation scheme and the rendering and simulation phase independence. The integration objective has been to maintain the FlySD main structure and functionality, changing only the events management. The videogames objects behavior and interconnection is modeled by message passing. Maintaining the videogame quality, the videogames created using DFlySD allow reducing the computer power used to execute it. That allows to execute the videogame in computers with less computing power or to improve the game quality
Keywords :
computer games; discrete event simulation; message passing; operating system kernels; rendering (computer graphics); DflySD kernel; Fly3D; computer games; discrete event simulator; discrete game; game kernel; message passing; rendering; videogame quality; videogames events management; Computational modeling; Computer languages; Computer simulation; Discrete event simulation; Games; Kernel; Layout; Libraries; Message passing; Object oriented modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 2004. Proceedings
Conference_Location :
Crete
ISSN :
1530-1052
Print_ISBN :
0-7695-2171-1
Type :
conf
DOI :
10.1109/CGI.2004.1309278
Filename :
1309278
Link To Document :
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