• DocumentCode
    3122840
  • Title

    SNEO: Proposal of a Platform for Network Game Using Overlay Network

  • Author

    Nakamura, Yoichi ; Saito, Hiroki ; Ito, Shin ; Tobe, Yoshito

  • Author_Institution
    Tokyo Denki Univ., Tokyo
  • fYear
    2007
  • fDate
    22-29 June 2007
  • Firstpage
    42
  • Lastpage
    42
  • Abstract
    Recently, many online games have been developed by improvement of network technology in consumer game machines and portable game machines. Typical network game architecture is based on client- server model and Hybrid-P2P model. Because of heavy resource needs in servers, it is not easy to develop network games in game providers. We propose a platform based on overlay network which does not need the server for the online game, and develop a common platform in online game. This platform s name is SNEO (non server network game environment by using overlay network) . Game provides can share the common platform in various games. Game providers become possible to produce games without considering about the load of networks and servers. In this paper, it proposes the outline of our platform, and the opponent matching protocol which becomes essence in online games.
  • Keywords
    client-server systems; computer games; peer-to-peer computing; SNEO; client-server model; consumer game machine; hybrid-P2P model; network game architecture; online game; overlay network; portable game machine; Design engineering; Indium tin oxide; Information retrieval; Multimedia systems; Network servers; Network topology; Proposals; Protocols; Routing; Scalability;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Distributed Computing Systems Workshops, 2007. ICDCSW '07. 27th International Conference on
  • Conference_Location
    Toronto, Ont.
  • ISSN
    1545-0678
  • Print_ISBN
    0-7695-2838-4
  • Electronic_ISBN
    1545-0678
  • Type

    conf

  • DOI
    10.1109/ICDCSW.2007.75
  • Filename
    4279040