DocumentCode
3122840
Title
SNEO: Proposal of a Platform for Network Game Using Overlay Network
Author
Nakamura, Yoichi ; Saito, Hiroki ; Ito, Shin ; Tobe, Yoshito
Author_Institution
Tokyo Denki Univ., Tokyo
fYear
2007
fDate
22-29 June 2007
Firstpage
42
Lastpage
42
Abstract
Recently, many online games have been developed by improvement of network technology in consumer game machines and portable game machines. Typical network game architecture is based on client- server model and Hybrid-P2P model. Because of heavy resource needs in servers, it is not easy to develop network games in game providers. We propose a platform based on overlay network which does not need the server for the online game, and develop a common platform in online game. This platform s name is SNEO (non server network game environment by using overlay network) . Game provides can share the common platform in various games. Game providers become possible to produce games without considering about the load of networks and servers. In this paper, it proposes the outline of our platform, and the opponent matching protocol which becomes essence in online games.
Keywords
client-server systems; computer games; peer-to-peer computing; SNEO; client-server model; consumer game machine; hybrid-P2P model; network game architecture; online game; overlay network; portable game machine; Design engineering; Indium tin oxide; Information retrieval; Multimedia systems; Network servers; Network topology; Proposals; Protocols; Routing; Scalability;
fLanguage
English
Publisher
ieee
Conference_Titel
Distributed Computing Systems Workshops, 2007. ICDCSW '07. 27th International Conference on
Conference_Location
Toronto, Ont.
ISSN
1545-0678
Print_ISBN
0-7695-2838-4
Electronic_ISBN
1545-0678
Type
conf
DOI
10.1109/ICDCSW.2007.75
Filename
4279040
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