• DocumentCode
    3133347
  • Title

    Capturing articulated human hand motion: a divide-and-conquer approach

  • Author

    Wu, Ying ; Huang, Thomas S.

  • Author_Institution
    Beckman Inst. for Adv. Sci. & Technol., Illinois Univ., Urbana, IL, USA
  • Volume
    1
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    606
  • Abstract
    The use of the human hand as a natural interface device serves as a motivating force for research in the modeling, analysis and capture of the motion of an articulated hand. Model-based hand motion capture can be formulated as a large nonlinear programming problem, but this approach is plagued by local minima. An alternative way is to use analysis-by-synthesis by searching a huge space, but the results are rough and the computation expensive. In this paper, articulated hand motion is decoupled, a new two-step iterative model-based algorithm is proposed to capture articulated human hand motion, and a proof of convergence of this iterative algorithm is also given. In our proposed work, the decoupled global hand motion and local finger motion are parameterized by the 3D hand pose and the state of the hand respectively. Hand pose determination is formulated as a least-median-of-squares (LMS) problem rather than the nonrobust least-squares (LS) problem, so that 3D hand pose can be reliably calculated even if there are outliers. Local finger motion is formulated as an inverse kinematics problem. A genetic algorithm-based method is proposed to find a sub-optimal solution of the inverse kinematics effectively. Our algorithm and the LS-based algorithm are compared in several experiments. Both algorithms converge when local finger motion between consecutive frames is small. When large finger motion is present, the LS-based method fails, but our algorithm can still estimate the global and local finger motion well
  • Keywords
    computer vision; divide and conquer methods; haptic interfaces; inverse problems; iterative methods; kinematics; least squares approximations; motion estimation; virtual reality; 3D hand pose; analysis-by-synthesis; articulated human hand motion capture; consecutive frames; convergence; decoupled motion; divide-and-conquer approach; genetic algorithm; global hand motion; hand state; inverse kinematics problem; iterative model-based algorithm; least median of squares problem; least squares algorithm; local finger motion; local minima; natural interface device; nonlinear programming; outliers; parameterization; searching; suboptimal solution; Convergence; Deformable models; Humans; Iterative algorithms; Kinematics; Least squares approximation; Least squares methods; Motion analysis; Robustness; Shape;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision, 1999. The Proceedings of the Seventh IEEE International Conference on
  • Conference_Location
    Kerkyra
  • Print_ISBN
    0-7695-0164-8
  • Type

    conf

  • DOI
    10.1109/ICCV.1999.791280
  • Filename
    791280