DocumentCode
3140929
Title
Research on triangle rasterization and texture coordinate interpolation
Author
Hengyong Jiang ; Xuzhi Wang ; Mengyao Zhu ; Wanggen Wan
Author_Institution
Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
fYear
2011
fDate
6-8 July 2011
Firstpage
1
Lastpage
4
Abstract
In this paper, the author modifies the triangle rasterizationa and texture coordinate interpolation algorithm. The new algorithms reduce the time of triangle rasterization and texture coordinate interpolation. The proposed triangle rasterization based on edge function, and improved the efficiency with equal hardware resource. The proposed texture coordinate interpolation algorithm based the characteristics of lookup table. Compared with the previous texture coordinate interpolation algorithm, the proposed algorithm can reduce the execution time, and implement more easily.
Keywords
computer graphics; interpolation; table lookup; edge function; lookup table; texture coordinate interpolation; triangle rasterization; 3D; FPGA; Graphics Hardware; Texture Coordinate;
fLanguage
English
Publisher
iet
Conference_Titel
Smart and Sustainable City (ICSSC 2011), IET International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-84919-326-9
Type
conf
DOI
10.1049/cp.2011.0305
Filename
6138140
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