• DocumentCode
    3140929
  • Title

    Research on triangle rasterization and texture coordinate interpolation

  • Author

    Hengyong Jiang ; Xuzhi Wang ; Mengyao Zhu ; Wanggen Wan

  • Author_Institution
    Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
  • fYear
    2011
  • fDate
    6-8 July 2011
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    In this paper, the author modifies the triangle rasterizationa and texture coordinate interpolation algorithm. The new algorithms reduce the time of triangle rasterization and texture coordinate interpolation. The proposed triangle rasterization based on edge function, and improved the efficiency with equal hardware resource. The proposed texture coordinate interpolation algorithm based the characteristics of lookup table. Compared with the previous texture coordinate interpolation algorithm, the proposed algorithm can reduce the execution time, and implement more easily.
  • Keywords
    computer graphics; interpolation; table lookup; edge function; lookup table; texture coordinate interpolation; triangle rasterization; 3D; FPGA; Graphics Hardware; Texture Coordinate;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Smart and Sustainable City (ICSSC 2011), IET International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-84919-326-9
  • Type

    conf

  • DOI
    10.1049/cp.2011.0305
  • Filename
    6138140