• DocumentCode
    3155168
  • Title

    Video Game Industry as a Social Network

  • Author

    Morelli, T. ; Gunes, Mehmet Hadi

  • Author_Institution
    Comput. Sci. & Eng., Univ. of Nevada, Reno, NV, USA
  • fYear
    2012
  • fDate
    26-29 Aug. 2012
  • Firstpage
    1183
  • Lastpage
    1188
  • Abstract
    The video game market is a complex system where the relationships between game titles and publishers is convoluted. While some publishers are responsible for a large number of titles others seem to be less successful. In an attempt to understand the characteristics and evolution of the video game industry, we analyze the market using social network analysis. For this purpose, we build a heterogenous network of the video game industry at different levels. Moreover, to interpret the behavior of the generations of game consoles, we build these networks for each console, i.e., PS3, Xbox 360 and Wii, and analyze the three generations they went through. We perform a comparative temporal analysis of the evolution of the industry by investigating 14 video game consoles as five generations. Finally, we try to provide insights and future directions regarding the video game market.
  • Keywords
    computer games; social networking (online); comparative temporal analysis; game console generation; game publisher; game titles; heterogenous network; social network analysis; video game industry; video game market; Companies; Games; Industries; Measurement; Network topology; Social network services; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advances in Social Networks Analysis and Mining (ASONAM), 2012 IEEE/ACM International Conference on
  • Conference_Location
    Istanbul
  • Print_ISBN
    978-1-4673-2497-7
  • Type

    conf

  • DOI
    10.1109/ASONAM.2012.204
  • Filename
    6425596