DocumentCode
3155168
Title
Video Game Industry as a Social Network
Author
Morelli, T. ; Gunes, Mehmet Hadi
Author_Institution
Comput. Sci. & Eng., Univ. of Nevada, Reno, NV, USA
fYear
2012
fDate
26-29 Aug. 2012
Firstpage
1183
Lastpage
1188
Abstract
The video game market is a complex system where the relationships between game titles and publishers is convoluted. While some publishers are responsible for a large number of titles others seem to be less successful. In an attempt to understand the characteristics and evolution of the video game industry, we analyze the market using social network analysis. For this purpose, we build a heterogenous network of the video game industry at different levels. Moreover, to interpret the behavior of the generations of game consoles, we build these networks for each console, i.e., PS3, Xbox 360 and Wii, and analyze the three generations they went through. We perform a comparative temporal analysis of the evolution of the industry by investigating 14 video game consoles as five generations. Finally, we try to provide insights and future directions regarding the video game market.
Keywords
computer games; social networking (online); comparative temporal analysis; game console generation; game publisher; game titles; heterogenous network; social network analysis; video game industry; video game market; Companies; Games; Industries; Measurement; Network topology; Social network services; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Advances in Social Networks Analysis and Mining (ASONAM), 2012 IEEE/ACM International Conference on
Conference_Location
Istanbul
Print_ISBN
978-1-4673-2497-7
Type
conf
DOI
10.1109/ASONAM.2012.204
Filename
6425596
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