DocumentCode :
315887
Title :
Multilevel deformation model applied to hand simulation for virtual actors
Author :
Moccozet, Laurent ; Thalmann, Nadia Magnenat
Author_Institution :
MIRA Lab., Geneva Univ., Switzerland
fYear :
1997
fDate :
10-12 Sep 1997
Firstpage :
119
Lastpage :
128
Abstract :
Until now, real-time environments have focused on optimizing the speed of the display, mainly by managing various levels of details of the scene´s objects. These approaches are generally aimed at virtual scenes with rigid objects. If we consider that objects can be deformed through time, another process has to be considered in the scene building pipeline: each object must be deformed prior to its display in a given frame. Similarly to other processes of the pipeline, the control of the display speed must be made by balancing between visual quality and time cost. This requires either to combine various deformable models, sorted by their cost in time, or to use a single deformable model able to work at various levels of details. Our purpose is to propose such a multilevel deformable model that we illustrate by its application to human hands simulation
Keywords :
computer animation; digital simulation; virtual reality; deformation model; hand simulation; multilevel deformable model; real-time environments; time cost; virtual actors; visual quality; Buildings; Deformable models; Displays; Graphics; Hardware; Humans; Layout; Pipelines; Rendering (computer graphics); Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Systems and MultiMedia, 1997. VSMM '97. Proceedings., International Conference on
Conference_Location :
Geneva
Print_ISBN :
0-8186-8150-0
Type :
conf
DOI :
10.1109/VSMM.1997.622338
Filename :
622338
Link To Document :
بازگشت