• DocumentCode
    3167702
  • Title

    An analysis of multi-player network games traffic

  • Author

    Bangun, Ricky A. ; Dutkiewicz, E. ; Anido, G.J.

  • Author_Institution
    Telecommun. & Inf. Technol. Res. Inst., Wollongong Univ., NSW, Australia
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    3
  • Lastpage
    8
  • Abstract
    Multi-player network games (also known as multi-player online games) are rapidly becoming a significant contributor to overall Internet traffic. However, the characteristics of the traffic generated by games are poorly understood, hence making it difficult to assess their impact (particularly on a large scale) on networks. This paper presents a study on the characteristics of multi-player games traffic, focusing on how the distributions of payload sizes and inter-arrival times vary with the number of players, thereby partially filling the aforementioned knowledge gap. We have found that these distributions are dependent on the game, but in some cases are independent of the number of players
  • Keywords
    Internet; computer games; multi-access systems; telecommunication traffic; Internet traffic; game player number; inter-arrival time distribution; multi-player network games; multi-player online games; payload size distribution; Australia; Delay; Electronic mail; IP networks; Information technology; Large-scale systems; Local area networks; Payloads; Telecommunication traffic; Traffic control;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Signal Processing, 1999 IEEE 3rd Workshop on
  • Conference_Location
    Copenhagen
  • Print_ISBN
    0-7803-5610-1
  • Type

    conf

  • DOI
    10.1109/MMSP.1999.793777
  • Filename
    793777