DocumentCode
3167702
Title
An analysis of multi-player network games traffic
Author
Bangun, Ricky A. ; Dutkiewicz, E. ; Anido, G.J.
Author_Institution
Telecommun. & Inf. Technol. Res. Inst., Wollongong Univ., NSW, Australia
fYear
1999
fDate
1999
Firstpage
3
Lastpage
8
Abstract
Multi-player network games (also known as multi-player online games) are rapidly becoming a significant contributor to overall Internet traffic. However, the characteristics of the traffic generated by games are poorly understood, hence making it difficult to assess their impact (particularly on a large scale) on networks. This paper presents a study on the characteristics of multi-player games traffic, focusing on how the distributions of payload sizes and inter-arrival times vary with the number of players, thereby partially filling the aforementioned knowledge gap. We have found that these distributions are dependent on the game, but in some cases are independent of the number of players
Keywords
Internet; computer games; multi-access systems; telecommunication traffic; Internet traffic; game player number; inter-arrival time distribution; multi-player network games; multi-player online games; payload size distribution; Australia; Delay; Electronic mail; IP networks; Information technology; Large-scale systems; Local area networks; Payloads; Telecommunication traffic; Traffic control;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Signal Processing, 1999 IEEE 3rd Workshop on
Conference_Location
Copenhagen
Print_ISBN
0-7803-5610-1
Type
conf
DOI
10.1109/MMSP.1999.793777
Filename
793777
Link To Document