DocumentCode
317956
Title
Animation of deformable 3D objects in virtual reality systems
Author
De Oliveira, Bruno Schneider ; Kirner, Claudio
Author_Institution
Dept. of Comput. Sci., Univ. Fed. de Sao Carlos, Brazil
Volume
2
fYear
1997
fDate
12-15 Oct 1997
Firstpage
1084
Abstract
Deformable objects give virtual reality a natural look for user interaction. The problem with these objects is that they require extensive physical simulation to look natural, requiring costly systems to run on. In this paper, we show that deformable objects can be represented by 3D animation, instead of simulation, on virtual reality applications. The cost of increased performance is greater memory requirements and some loss of deformation freedom
Keywords
computer animation; real-time systems; virtual reality; 3D animation; deformable 3D objects; memory requirements; real time systems; virtual reality; Animation; Computational modeling; Computer science; Constraint optimization; Costs; Deformable models; Hardware; Navigation; Solid modeling; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
Conference_Location
Orlando, FL
ISSN
1062-922X
Print_ISBN
0-7803-4053-1
Type
conf
DOI
10.1109/ICSMC.1997.638093
Filename
638093
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