• DocumentCode
    317956
  • Title

    Animation of deformable 3D objects in virtual reality systems

  • Author

    De Oliveira, Bruno Schneider ; Kirner, Claudio

  • Author_Institution
    Dept. of Comput. Sci., Univ. Fed. de Sao Carlos, Brazil
  • Volume
    2
  • fYear
    1997
  • fDate
    12-15 Oct 1997
  • Firstpage
    1084
  • Abstract
    Deformable objects give virtual reality a natural look for user interaction. The problem with these objects is that they require extensive physical simulation to look natural, requiring costly systems to run on. In this paper, we show that deformable objects can be represented by 3D animation, instead of simulation, on virtual reality applications. The cost of increased performance is greater memory requirements and some loss of deformation freedom
  • Keywords
    computer animation; real-time systems; virtual reality; 3D animation; deformable 3D objects; memory requirements; real time systems; virtual reality; Animation; Computational modeling; Computer science; Constraint optimization; Costs; Deformable models; Hardware; Navigation; Solid modeling; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
  • Conference_Location
    Orlando, FL
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-4053-1
  • Type

    conf

  • DOI
    10.1109/ICSMC.1997.638093
  • Filename
    638093