DocumentCode
3192182
Title
A Model for Real Time Ocean Breaking Waves Animation
Author
De Lima, Diogo Strube ; Braun, Henry ; Musse, Soraia Raupp
Author_Institution
Grad. Programme in Comput. Sci., PUCRS, Porto Alegre, Brazil
fYear
2010
fDate
8-10 Nov. 2010
Firstpage
19
Lastpage
24
Abstract
This paper presents a procedural model for ocean breaking waves in real time. Since the growth of digital games, more ocean, coast and beach scenarios have appeared, but these games rarely use breaking waves. The model proposed in this paper aims to animate waves with minimal graphic processing unit (GPU) and computer processing unit (CPU) costs. Using a few set of parameters, our procedural model generates an unique ocean-like scenario. This model could be employed in several types of games and applications. Results indicate that our real time breaking waves are visually accepted and have minimal impact on application performance.
Keywords
computer animation; computer graphic equipment; coprocessors; CPU; GPU; computer processing unit cost; digital game; graphic processing unit; real time ocean breaking waves animation; Animation; Computational modeling; Geometry; Mathematical model; Oceans; Pixel; Rendering (computer graphics); Breaking Waves; Procedural modeling; Real Time; Shader;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
Conference_Location
Florianopolis
ISSN
2159-6654
Print_ISBN
978-1-61284-391-9
Electronic_ISBN
2159-6654
Type
conf
DOI
10.1109/SBGAMES.2010.15
Filename
5772268
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