• DocumentCode
    3192182
  • Title

    A Model for Real Time Ocean Breaking Waves Animation

  • Author

    De Lima, Diogo Strube ; Braun, Henry ; Musse, Soraia Raupp

  • Author_Institution
    Grad. Programme in Comput. Sci., PUCRS, Porto Alegre, Brazil
  • fYear
    2010
  • fDate
    8-10 Nov. 2010
  • Firstpage
    19
  • Lastpage
    24
  • Abstract
    This paper presents a procedural model for ocean breaking waves in real time. Since the growth of digital games, more ocean, coast and beach scenarios have appeared, but these games rarely use breaking waves. The model proposed in this paper aims to animate waves with minimal graphic processing unit (GPU) and computer processing unit (CPU) costs. Using a few set of parameters, our procedural model generates an unique ocean-like scenario. This model could be employed in several types of games and applications. Results indicate that our real time breaking waves are visually accepted and have minimal impact on application performance.
  • Keywords
    computer animation; computer graphic equipment; coprocessors; CPU; GPU; computer processing unit cost; digital game; graphic processing unit; real time ocean breaking waves animation; Animation; Computational modeling; Geometry; Mathematical model; Oceans; Pixel; Rendering (computer graphics); Breaking Waves; Procedural modeling; Real Time; Shader;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
  • Conference_Location
    Florianopolis
  • ISSN
    2159-6654
  • Print_ISBN
    978-1-61284-391-9
  • Electronic_ISBN
    2159-6654
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2010.15
  • Filename
    5772268