DocumentCode :
3193350
Title :
Real-time rendering with complex natural illumination
Author :
Guo, Jie ; Pan, Jingui
Author_Institution :
State Key Lab for Novel Software Technology, Nanjing University, China, 210093
fYear :
2011
fDate :
11-15 July 2011
Firstpage :
1
Lastpage :
6
Abstract :
Complex natural lighting provides better realism compared to traditional artificial lights, which has been increasing in real-time graphic applications, such as video games and virtual reality. However, rendering with complex natural illumination proves quite costly owing to a spherical space integral. This paper addresses the problem of real-time rendering scenes under complex environment lighting that captures soft shadows and glossy reflections. The environment lighting is separated into low-frequency lighting component and highlight component based on a rejection-based sampling method. Scenes lit under low-frequency lighting are approximated via spherical harmonic lighting, while highlight illumination effects such as soft shadows and glossy reflections are simulated by a small set of sampled virtual point lights (VPL). Experimental results demonstrate that our method can be run in real-time under complex natural lighting without precomputation.
Keywords :
Natural illumination; environment map; importance sampling; real-time rendering; shadow map; spherical harmonics;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Expo (ICME), 2011 IEEE International Conference on
Conference_Location :
Barcelona, Spain
ISSN :
1945-7871
Print_ISBN :
978-1-61284-348-3
Electronic_ISBN :
1945-7871
Type :
conf
DOI :
10.1109/ICME.2011.6011856
Filename :
6011856
Link To Document :
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