• DocumentCode
    3196557
  • Title

    Maximizing system reachability for P2P-based interactive spatial audio applications in networked virtual environments

  • Author

    Liang, Ke ; Zimmermann, Roger

  • Author_Institution
    School of Computing, National University of Singapore, Singapore 117417
  • fYear
    2011
  • fDate
    11-15 July 2011
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    We are interested to provide interactive spatial audio services for networked virtual environments (NVEs) in a peer-to-peer manner. The objective is to maximize the system reachability via efficiently utilizing the network capacities of users. We first propose a helper decomposition algorithm to construct an abstraction layer which consists of helpers formed by participating users. Each user selects a set of helpers that forward the audio streams on behalf of the user. We prove that the system reachability is Schur-concave on the loads of non-occupied helpers. We then propose a game-theoretic algorithm, termed water-fitting, to maximize the system reachability by rapidly balancing the loads of non-occupied helpers. The simulation results show that the proposed algorithms can achieve a near-optimal system reachability with respect to churn, avatar mobility and unpredictable speaking activity.
  • Keywords
    Spatial audio; load balancing; many-to-many interaction; peer-to-peer streaming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo (ICME), 2011 IEEE International Conference on
  • Conference_Location
    Barcelona, Spain
  • ISSN
    1945-7871
  • Print_ISBN
    978-1-61284-348-3
  • Electronic_ISBN
    1945-7871
  • Type

    conf

  • DOI
    10.1109/ICME.2011.6012020
  • Filename
    6012020