DocumentCode :
3197541
Title :
Presenting methods for unraveling the first two regular 4D polytopes (4D simplex and the hypercube)
Author :
Ramírez, Antonio Aguilera ; Aguila, Ricardo Pérez
Author_Institution :
Centro de Investigacion en Tecnologias de Informacion y Automatizacion, Univ. de las Americas - Puebla, Mexico
fYear :
2002
fDate :
2002
Firstpage :
439
Lastpage :
446
Abstract :
This article presents methods for unraveling the hypercube and the 4D simplex and obtaining the unravelings that corresponds to the hyper-flattening of their boundaries. These regular polytopes can be raveled back using the methods in an inverse way. The transformations to apply include rotations around a plane (characteristic of the 4D space). All these processes can be viewed using a computer animation system.
Keywords :
computational geometry; computer animation; hypercube networks; 4D simplex; computer animation system; hyper-flattening; hypercube; regular 4D polytopes; Animation; Computer graphics; Electrical capacitance tomography; Extraterrestrial phenomena; Hypercubes; Independent component analysis; Multidimensional systems; Postal services; Solids; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cyber Worlds, 2002. Proceedings. First International Symposium on
Print_ISBN :
0-7695-1862-1
Type :
conf
DOI :
10.1109/CW.2002.1180911
Filename :
1180911
Link To Document :
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