DocumentCode :
3197714
Title :
A real-time configurable shader based on lookup tables
Author :
Ohbuchi, Eisaku ; Unno, Hiroshi
Author_Institution :
NEC Corp., Kanagawa, Japan
fYear :
2002
fDate :
2002
Firstpage :
507
Lastpage :
514
Abstract :
This paper presents hardware architecture for a configurable shader with pre-filtered environment mapping and twist/bump pattern mapping. Our architecture enables per-pixel shading calculation, which can be programmed by means of lookup tables, random-access memories (RAMs) and read-only memories (ROMs), and provides real-time rendering with various shading and reflectance models, such as Blinn-Phong, Cook-Torrance, and Ward.
Keywords :
computer architecture; random-access storage; read-only storage; real-time systems; reflectivity; rendering (computer graphics); table lookup; RAMs; ROMs; hardware architecture; lookup tables; per-pixel shading calculation; pre-filtered environment mapping; real-time configurable shader; real-time rendering; reflectance models; shading models; twist/bump pattern mapping; Computer architecture; Computer graphics; Hardware; National electric code; Random access memory; Reflectivity; Rendering (computer graphics); Solid modeling; Surface texture; Table lookup;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cyber Worlds, 2002. Proceedings. First International Symposium on
Print_ISBN :
0-7695-1862-1
Type :
conf
DOI :
10.1109/CW.2002.1180919
Filename :
1180919
Link To Document :
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