DocumentCode
3198982
Title
Graph-based filtering of ballistic trajectory
Author
Parisot, Pascaline ; De Vleeschouwer, Christophe
Author_Institution
ICTEAM-ELEN, Univ. Catholique de Louvain, Louvain, Belgium
fYear
2011
fDate
11-15 July 2011
Firstpage
1
Lastpage
4
Abstract
In the context of team sport events monitoring, the various phases of the game must be delimited and interpreted. In the case of a basketball game, the detection and the tracking of the ball are mandatory. This paper deals with the detection of the ballistic trajectory of a ball thrown between two players or toward the basket. Ballistic trajectories build on the 3D ball candidates previously detected at each timestamp. The proposed method is based on a graph, for which the nodes are the observed velocity between two 3D candidates, the edges link two nodes that have a common 3D candidate and the cost function is proportional to the distance between the observed acceleration and the gravity one. Hence, looking for the shortest path in this graph is equivalent to searching for 3D candidates that follow a ballistic trajectory. It appears to be both quite efficient and effective.
Keywords
graph theory; object detection; object tracking; sport; 3D ball candidate; ball detection; ball tracking; ballistic trajectory; basketball game; graph-based filtering; team sport events monitoring; Acceleration; Cameras; Detection algorithms; Games; Image edge detection; Three dimensional displays; Trajectory; Detection; ballistic trajectory; foreground mask; graph; line graph;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo (ICME), 2011 IEEE International Conference on
Conference_Location
Barcelona
ISSN
1945-7871
Print_ISBN
978-1-61284-348-3
Electronic_ISBN
1945-7871
Type
conf
DOI
10.1109/ICME.2011.6012126
Filename
6012126
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