• DocumentCode
    3198982
  • Title

    Graph-based filtering of ballistic trajectory

  • Author

    Parisot, Pascaline ; De Vleeschouwer, Christophe

  • Author_Institution
    ICTEAM-ELEN, Univ. Catholique de Louvain, Louvain, Belgium
  • fYear
    2011
  • fDate
    11-15 July 2011
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    In the context of team sport events monitoring, the various phases of the game must be delimited and interpreted. In the case of a basketball game, the detection and the tracking of the ball are mandatory. This paper deals with the detection of the ballistic trajectory of a ball thrown between two players or toward the basket. Ballistic trajectories build on the 3D ball candidates previously detected at each timestamp. The proposed method is based on a graph, for which the nodes are the observed velocity between two 3D candidates, the edges link two nodes that have a common 3D candidate and the cost function is proportional to the distance between the observed acceleration and the gravity one. Hence, looking for the shortest path in this graph is equivalent to searching for 3D candidates that follow a ballistic trajectory. It appears to be both quite efficient and effective.
  • Keywords
    graph theory; object detection; object tracking; sport; 3D ball candidate; ball detection; ball tracking; ballistic trajectory; basketball game; graph-based filtering; team sport events monitoring; Acceleration; Cameras; Detection algorithms; Games; Image edge detection; Three dimensional displays; Trajectory; Detection; ballistic trajectory; foreground mask; graph; line graph;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo (ICME), 2011 IEEE International Conference on
  • Conference_Location
    Barcelona
  • ISSN
    1945-7871
  • Print_ISBN
    978-1-61284-348-3
  • Electronic_ISBN
    1945-7871
  • Type

    conf

  • DOI
    10.1109/ICME.2011.6012126
  • Filename
    6012126