DocumentCode
3199446
Title
The study of principles of Puzzle game design
Author
Zhou, Zhenjun ; Wu, Lili
Author_Institution
Coll. Of Inf. Technol., Hebei Normal Univ., Shijiazhuang, China
Volume
2
fYear
2012
fDate
3-5 Aug. 2012
Firstpage
1079
Lastpage
1083
Abstract
Puzzle games are about the integration of educational content and games, so that when learners are participating in and controlling the games at the same time grasping the learning content. In regard to young children, they are provided with the development features of curious, lively, actively, so they are easy to become tied of cognitive learning of plane geometry. This paper focuses on the elements of Puzzle games and the problems must be considered in the process of designing the Puzzle games. The research desserts how to penetrate the games into learning by combining with the process of designing Tangram. It can make the children learn plane geometry in a pleasant, cheerful animated world. This study not only provides for reference for primary school teachers but also pocess the value of application.
Keywords
computer aided instruction; computer games; geometry; mathematics computing; teaching; animated world; cognitive learning; educational content; learning content; plane geometry; primary school teachers; puzzle game design; tangram; young children; Clocks; Graphics; Human computer interaction; Flash; Human-Computer Interaction; Puzzlegames; Tangram;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology in Medicine and Education (ITME), 2012 International Symposium on
Conference_Location
Hokodate, Hokkaido
Print_ISBN
978-1-4673-2109-9
Type
conf
DOI
10.1109/ITiME.2012.6291487
Filename
6291487
Link To Document