• DocumentCode
    3199446
  • Title

    The study of principles of Puzzle game design

  • Author

    Zhou, Zhenjun ; Wu, Lili

  • Author_Institution
    Coll. Of Inf. Technol., Hebei Normal Univ., Shijiazhuang, China
  • Volume
    2
  • fYear
    2012
  • fDate
    3-5 Aug. 2012
  • Firstpage
    1079
  • Lastpage
    1083
  • Abstract
    Puzzle games are about the integration of educational content and games, so that when learners are participating in and controlling the games at the same time grasping the learning content. In regard to young children, they are provided with the development features of curious, lively, actively, so they are easy to become tied of cognitive learning of plane geometry. This paper focuses on the elements of Puzzle games and the problems must be considered in the process of designing the Puzzle games. The research desserts how to penetrate the games into learning by combining with the process of designing Tangram. It can make the children learn plane geometry in a pleasant, cheerful animated world. This study not only provides for reference for primary school teachers but also pocess the value of application.
  • Keywords
    computer aided instruction; computer games; geometry; mathematics computing; teaching; animated world; cognitive learning; educational content; learning content; plane geometry; primary school teachers; puzzle game design; tangram; young children; Clocks; Graphics; Human computer interaction; Flash; Human-Computer Interaction; Puzzlegames; Tangram;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology in Medicine and Education (ITME), 2012 International Symposium on
  • Conference_Location
    Hokodate, Hokkaido
  • Print_ISBN
    978-1-4673-2109-9
  • Type

    conf

  • DOI
    10.1109/ITiME.2012.6291487
  • Filename
    6291487