DocumentCode
3201804
Title
OutRun: Exploring seamful design in the development of an augmented reality art project
Author
Hertz, Farnet ; Lee, Jong Weon ; Guevara, Chris
Author_Institution
Center for Comput. Games & Virtual Worlds, Univ. of California, Irvine, CA, USA
fYear
2010
fDate
13-16 Oct. 2010
Firstpage
33
Lastpage
38
Abstract
This paper outlines the development process of an augmented reality video game prototype that combines a classic arcade driving game with a real world vehicle. In this project the user, or driver, maneuvers the car-shaped arcade cabinet through actual physical space using a screen as a navigational guide which renders the real world in the style of an 8-bit video game. This case study is presented as a seamful augmented reality (AR) system: a project that exploits inevitable technical limitations of AR. We propose that the concept of seamfulness has important design implications for both AR and electronic media art projects and illustrate this through a description of the OutRun system development process.
Keywords
augmented reality; computer games; augmented reality; car shaped arcade cabinet; electronic media art project; system development process; video game; Art; Augmented reality; Computer vision; Games; Global Positioning System; Roads; Software; Seamfulness; alternate reality; augmented reality; electronic art; experimental interfaces; game design; game innovation; mixed reality; pervasive gaming; prototyping; seamful design;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2010 IEEE International Symposium On
Conference_Location
Seoul
Print_ISBN
978-1-4244-9339-5
Electronic_ISBN
978-1-4244-9341-8
Type
conf
DOI
10.1109/ISMAR-AMH.2010.5643298
Filename
5643298
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