• DocumentCode
    3201804
  • Title

    OutRun: Exploring seamful design in the development of an augmented reality art project

  • Author

    Hertz, Farnet ; Lee, Jong Weon ; Guevara, Chris

  • Author_Institution
    Center for Comput. Games & Virtual Worlds, Univ. of California, Irvine, CA, USA
  • fYear
    2010
  • fDate
    13-16 Oct. 2010
  • Firstpage
    33
  • Lastpage
    38
  • Abstract
    This paper outlines the development process of an augmented reality video game prototype that combines a classic arcade driving game with a real world vehicle. In this project the user, or driver, maneuvers the car-shaped arcade cabinet through actual physical space using a screen as a navigational guide which renders the real world in the style of an 8-bit video game. This case study is presented as a seamful augmented reality (AR) system: a project that exploits inevitable technical limitations of AR. We propose that the concept of seamfulness has important design implications for both AR and electronic media art projects and illustrate this through a description of the OutRun system development process.
  • Keywords
    augmented reality; computer games; augmented reality; car shaped arcade cabinet; electronic media art project; system development process; video game; Art; Augmented reality; Computer vision; Games; Global Positioning System; Roads; Software; Seamfulness; alternate reality; augmented reality; electronic art; experimental interfaces; game design; game innovation; mixed reality; pervasive gaming; prototyping; seamful design;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2010 IEEE International Symposium On
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4244-9339-5
  • Electronic_ISBN
    978-1-4244-9341-8
  • Type

    conf

  • DOI
    10.1109/ISMAR-AMH.2010.5643298
  • Filename
    5643298