DocumentCode
3201855
Title
Thinking inside the box: Making meaning in a Handheld AR experience
Author
Barba, Evan ; MacIntyre, B. ; Rouse, Rebecca ; Bolter, Jay
Author_Institution
Augmented Environments Lab., Georgia Inst. of Technol., Atlanta, GA, USA
fYear
2010
fDate
13-16 Oct. 2010
Firstpage
19
Lastpage
26
Abstract
Augmented Reality (AR) applications and experiences delivered on mobile devices are an emerging class of technologies that are gathering momentum in the areas of gaming, tourism, education and marketing. In this paper we analyze [inbox], an immersive Handheld Augmented Reality (HAR) experience that takes place inside a shipping container, and contains many elements of each of these genres of HAR experiences. We discuss the holistic design approach we used in creating this experience. As well as highlight specific methods that leverage the capabilities of HAR to communicate specific concepts and information, while simultaneously allowing for multiple user interpretations. Finally we suggest a course of research that is likely to yield consistent design methodologies appropriate across all genres of HAR experiences.
Keywords
augmented reality; notebook computers; education; gaming; immersive handheld augmented reality; marketing; mobile devices; multiple user interpretations; shipping container; tourism; Art; Augmented reality; Containers; Context; Handheld computers; Headphones; Standardization; Handheld Augmented Reality; box;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2010 IEEE International Symposium On
Conference_Location
Seoul
Print_ISBN
978-1-4244-9339-5
Electronic_ISBN
978-1-4244-9341-8
Type
conf
DOI
10.1109/ISMAR-AMH.2010.5643300
Filename
5643300
Link To Document