• DocumentCode
    3201855
  • Title

    Thinking inside the box: Making meaning in a Handheld AR experience

  • Author

    Barba, Evan ; MacIntyre, B. ; Rouse, Rebecca ; Bolter, Jay

  • Author_Institution
    Augmented Environments Lab., Georgia Inst. of Technol., Atlanta, GA, USA
  • fYear
    2010
  • fDate
    13-16 Oct. 2010
  • Firstpage
    19
  • Lastpage
    26
  • Abstract
    Augmented Reality (AR) applications and experiences delivered on mobile devices are an emerging class of technologies that are gathering momentum in the areas of gaming, tourism, education and marketing. In this paper we analyze [inbox], an immersive Handheld Augmented Reality (HAR) experience that takes place inside a shipping container, and contains many elements of each of these genres of HAR experiences. We discuss the holistic design approach we used in creating this experience. As well as highlight specific methods that leverage the capabilities of HAR to communicate specific concepts and information, while simultaneously allowing for multiple user interpretations. Finally we suggest a course of research that is likely to yield consistent design methodologies appropriate across all genres of HAR experiences.
  • Keywords
    augmented reality; notebook computers; education; gaming; immersive handheld augmented reality; marketing; mobile devices; multiple user interpretations; shipping container; tourism; Art; Augmented reality; Containers; Context; Handheld computers; Headphones; Standardization; Handheld Augmented Reality; box;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2010 IEEE International Symposium On
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4244-9339-5
  • Electronic_ISBN
    978-1-4244-9341-8
  • Type

    conf

  • DOI
    10.1109/ISMAR-AMH.2010.5643300
  • Filename
    5643300