DocumentCode
3205313
Title
Self shadowing and local illumination of randomly rough surfaces
Author
Sun, Yinlong
Author_Institution
Dept. of Comput. Sci., Purdue Univ., West Lafayette, IN, USA
Volume
1
fYear
2004
fDate
27 June-2 July 2004
Abstract
This paper develops an analytic model for self shadowing and local illumination of rough surfaces. The surface is assumed homogeneous, isotropic, and smooth microscopically, with a Gaussian height field. The total reflection is decomposed into single and multiple scattering. A shadowing factor is derived as a function of surface roughness, and color variation due to multiple scattering is described. This model is compared to previous models and the effects of surface roughness are studied via rendered images.
Keywords
Gaussian processes; image colour analysis; light scattering; lighting; rendering (computer graphics); surface roughness; Gaussian height field; analytic model; color variation; homogeneous surface; illumination; isotropic surface; multiple scattering; rendered images; self shadowing factor; single scattering; smooth microscopically surface; surface roughness; Fresnel reflection; Light scattering; Lighting; Microscopy; Optical reflection; Rendering (computer graphics); Rough surfaces; Shadow mapping; Sun; Surface roughness;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition, 2004. CVPR 2004. Proceedings of the 2004 IEEE Computer Society Conference on
ISSN
1063-6919
Print_ISBN
0-7695-2158-4
Type
conf
DOI
10.1109/CVPR.2004.1315027
Filename
1315027
Link To Document