• DocumentCode
    3205313
  • Title

    Self shadowing and local illumination of randomly rough surfaces

  • Author

    Sun, Yinlong

  • Author_Institution
    Dept. of Comput. Sci., Purdue Univ., West Lafayette, IN, USA
  • Volume
    1
  • fYear
    2004
  • fDate
    27 June-2 July 2004
  • Abstract
    This paper develops an analytic model for self shadowing and local illumination of rough surfaces. The surface is assumed homogeneous, isotropic, and smooth microscopically, with a Gaussian height field. The total reflection is decomposed into single and multiple scattering. A shadowing factor is derived as a function of surface roughness, and color variation due to multiple scattering is described. This model is compared to previous models and the effects of surface roughness are studied via rendered images.
  • Keywords
    Gaussian processes; image colour analysis; light scattering; lighting; rendering (computer graphics); surface roughness; Gaussian height field; analytic model; color variation; homogeneous surface; illumination; isotropic surface; multiple scattering; rendered images; self shadowing factor; single scattering; smooth microscopically surface; surface roughness; Fresnel reflection; Light scattering; Lighting; Microscopy; Optical reflection; Rendering (computer graphics); Rough surfaces; Shadow mapping; Sun; Surface roughness;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition, 2004. CVPR 2004. Proceedings of the 2004 IEEE Computer Society Conference on
  • ISSN
    1063-6919
  • Print_ISBN
    0-7695-2158-4
  • Type

    conf

  • DOI
    10.1109/CVPR.2004.1315027
  • Filename
    1315027