DocumentCode
3207664
Title
Work in progress — A survey of popular game creation platforms used for computing education
Author
Doss, Kathlyn ; Juarez, Valerie ; Vincent, Daniel ; Doerschuk, Peggy ; Liu, Jiangjiang
fYear
2011
fDate
12-15 Oct. 2011
Abstract
Because of the large appeal of video games, many educators are introducing computing concepts through video game development. By teaching students through video game development, teachers have the opportunity to continuously engage students, and students have fun while learning. In this paper, we present a review of game development platforms that have been used as teaching tools. We survey the attributes of different game development environments as well as their pros and cons. We investigate each platform to determine the following metrics: the type of interface the platform uses (graphical, textual or both), the language used to program the game (if applicable), the level of the intended user, whether the platform provides a debugging mechanism, and whether it provides a sharing mechanism. This literature review can be used to assist future development of teaching materials that engage students in computing via game development.
Keywords
computer aided instruction; computer games; computer science education; program debugging; computing education; debugging mechanism; game creation platforms; teaching tools; video game development; video games; Educational institutions; Games; Green products; Programming profession; Syntactics; K-12 computing education; computer science education; game development platforms; introductory computer science;
fLanguage
English
Publisher
ieee
Conference_Titel
Frontiers in Education Conference (FIE), 2011
Conference_Location
Rapid City, SD
ISSN
0190-5848
Print_ISBN
978-1-61284-468-8
Electronic_ISBN
0190-5848
Type
conf
DOI
10.1109/FIE.2011.6143110
Filename
6143110
Link To Document